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Batch Processing
Batch Processing
Adding Clips to the Schematic
Assembling a Process Tree
Use Batch
to assemble a series of tasks using nodes. Each node represents
a specific Smoke function. You connect clips with nodes and
use the result of one node as the source for the next node. As you
assemble this arrangement in the Batch schematic, you are building
a process tree that processes as many output clips as you want.
Intermediate clips can be processed as well.
A process tree begins
with a clip, contains at least one node, and ends with a BFX Output
node. The following example shows
a simple process tree that performs a colour correction using a
front, back, and matte clip.
The Batch
Module is available only in Smoke 2K.
To
build a process tree:
- In
the Batch menu, select BatchSchm from the View box.
- Add
the clips and nodes to the schematic. See
Adding Clips to the Schematic,
and
Adding Nodes to the Schematic.
- Connect
the clips and nodes in the required sequence for your effect. See
Connecting Clips and Nodes,
and
Working with Multiple Connections.
- Modify
the clips and nodes, as needed, to adjust effect parameters, trim
segments, apply LUTs, and adjust audio, for example. See
Modifying Clips in Batch.
- Connect a node to a BFX
Output node.
Before you can process, a process tree must
end with a BFX Output node. Batch uses these nodes to process the
result of the process tree to the corresponding timeline segment.
See
BFX Output Node,
and
Outputting Batch Results.
- Preview
your process tree, then click Process.
The final clip is stored on the EditDesk. See
Previewing Results and
Outputting Batch Results.