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 Creating Real-Time Deliverables from the Timeline or Rendered Material

Playout and GPU Acceleration

About 3:2 Pulldown
 
                
               
             
             
            
            Playout from Timeline with
                  GPU Acceleration
          
       
       
       
       
      NoteWhen playing out
            from source, playback performance may be impacted depending on the
            grading applied to the current shot. If frames are dropped during
            play out, Lustre recues the VTR to the last known frame laid down
            to tape.
         
      You can now use GPU acceleration
         to play out source material in real time with Print LUT, primary
         and secondary grading, and GPU-accelerated plugins applied. While
         Real-Time Deliverables mode allows you to play out directly to tape,
         it only permits primary grading, resizing, pan and scan, and LUT
         processing. The Playout From Timeline option lets you play out source
         material containing secondary grading without having to first perform
         a rendering pass.
      
      By enabling the Playout
         From Timeline function in the project settings or the Playout menu,
         and by enabling GPU acceleration, you can play out from Output view
         mode and use all features currently supported by enhanced GPU acceleration.
      
      NoteIf you enable the
            Playout From Timeline function in project settings, playing out
            from the Output view is the default for this project. If you enable
            the Playout From Timeline function from within the Playout menu,
            this setting applies only for the current session.
         
      If you want to play out
         at a different resolution than your timeline, use the real-time
         deliverable solution. But if you want to play out content with complex
         grading, use Play out from Timeline, in which case you are limited
         to using the same resolution as the source.
      
      To play out source material to tape with
         all features supported by GPU acceleration mode:
      
      
         - Enable the Playout From Timeline setting
            by doing one of the following:
            
            NoteWhen you define settings
                  in Project Management, these settings become the default settings
                  whenever this project is loaded. When you define settings in the
                  application (that is, not in the project settings), Lustre reverts
                  to the project setting defaults upon reboot.
                
- Set the Player to the O view by clicking
            O.
            NoteYou must set the
                  Player to the O view to be able to record unrendered media to tape
                  and to use GPU acceleration.
                
- Enable GPU acceleration by clicking GPU
            or by pressing Y on your keyboard.
         
- Play out to the VTR. See 
                     Playing Out to a VTR.
         
Expected Performance
         
         Real-time playback is
            not guaranteed when you play out directly to tape with GPU acceleration.
            The playback speed indicator in the GUI is a good indicator of what
            to expect when you lay down the timeline to tape. If frames are
            dropped when you play back your timeline on the SDI monitor, the
            same is likely to occur when you play out to tape.
         
         You can expect good playback
            with no dropped frames when you ensure the following:
         
         
            - HD or SD format is used for both capture
               and output (no resize applied).
            
- Up to four secondaries with keys are
               used, with a maximum of one geometry per secondary.
            
- A 3D Mesh LUT is enabled.
            
- GFX/SDI is enabled in the Playout menu.
            
Regardless of whether
            or not you conform to all conditions stated above, some animations
            may not play back in real time.
         
         NoteSupport for direct
               playout to tape from GPU acceleration depends on the version of
               the graphics card installed on your system.