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Creating Real-Time Deliverables from the Timeline or Rendered Material
Playout and GPU Acceleration
About 3:2 Pulldown
Playout from Timeline with
GPU Acceleration
NoteWhen playing out
from source, playback performance may be impacted depending on the
grading applied to the current shot. If frames are dropped during
play out, Lustre recues the VTR to the last known frame laid down
to tape.
You can now use GPU acceleration
to play out source material in real time with Print LUT, primary
and secondary grading, and GPU-accelerated plugins applied. While
Real-Time Deliverables mode allows you to play out directly to tape,
it only permits primary grading, resizing, pan and scan, and LUT
processing. The Playout From Timeline option lets you play out source
material containing secondary grading without having to first perform
a rendering pass.
By enabling the Playout
From Timeline function in the project settings or the Playout menu,
and by enabling GPU acceleration, you can play out from Output view
mode and use all features currently supported by enhanced GPU acceleration.
NoteIf you enable the
Playout From Timeline function in project settings, playing out
from the Output view is the default for this project. If you enable
the Playout From Timeline function from within the Playout menu,
this setting applies only for the current session.
If you want to play out
at a different resolution than your timeline, use the real-time
deliverable solution. But if you want to play out content with complex
grading, use Play out from Timeline, in which case you are limited
to using the same resolution as the source.
To play out source material to tape with
all features supported by GPU acceleration mode:
- Enable the Playout From Timeline setting
by doing one of the following:
NoteWhen you define settings
in Project Management, these settings become the default settings
whenever this project is loaded. When you define settings in the
application (that is, not in the project settings), Lustre reverts
to the project setting defaults upon reboot.
- Set the Player to the O view by clicking
O.
NoteYou must set the
Player to the O view to be able to record unrendered media to tape
and to use GPU acceleration.
- Enable GPU acceleration by clicking GPU
or by pressing Y on your keyboard.
- Play out to the VTR. See
Playing Out to a VTR.
Expected Performance
Real-time playback is
not guaranteed when you play out directly to tape with GPU acceleration.
The playback speed indicator in the GUI is a good indicator of what
to expect when you lay down the timeline to tape. If frames are
dropped when you play back your timeline on the SDI monitor, the
same is likely to occur when you play out to tape.
You can expect good playback
with no dropped frames when you ensure the following:
- HD or SD format is used for both capture
and output (no resize applied).
- Up to four secondaries with keys are
used, with a maximum of one geometry per secondary.
- A 3D Mesh LUT is enabled.
- GFX/SDI is enabled in the Playout menu.
Regardless of whether
or not you conform to all conditions stated above, some animations
may not play back in real time.
NoteSupport for direct
playout to tape from GPU acceleration depends on the version of
the graphics card installed on your system.