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 Accessing Colour Grading Menus

Colour Grading: Basics

GPU Auto Switch
 
                
               
             
             
            
            GPU Acceleration
          
       
       
       
       
      Processing
         with the Graphics Processing Unit (GPU) is available for certain features
         and is faster than processing with the Central Processing Unit (CPU).
      
      Support for GPU acceleration
         depends on the version of the NVIDIA graphic card that is installed
         on your system. The following configurations are supported for GPU
         acceleration.
      
         
            
               
               
               
                  | Configuration | Feature available? | 
               
                  | FX5600 | Yes | 
               
                  | FX5500 | Yes (except Noise plugin 3.1) | 
            
         
       
      GPU acceleration is available
         for the following features:
      
      
         - 1D or 3D on calibration LUTs
         
- Animated or still repositions (including
            rotations)
         
- Animated or still input primary grading
         
- Input and output primary grading with
            RGB, hue and light saturation (LS) curves
         
- Secondary grading with RGB curves
         
- Secondary grading with hue curves
         
- Secondary black clip/reference and white
            clip/reference in Linear mode
         
- Secondary key cleanup and shrink
         
- Imported mattes for secondaries
         
- Gamma and contrast adjustments to secondaries
            in Linear mode
         
- Low, mid, and high adjustments to secondaries
         
- Input and render/output LUT
         
- Lustre Sparks plugins
            
               - Blur mix
               
- Glow
               
- Noise plugin 3.1
               
- Printbleach
               
 NoteA performance hit
                  can occur when using the Lustre Sparks plugins.
                
For more information
         about these features, see:
      
      
      GPU acceleration is also
         available for certain secondary grading features with up to 12 layers
         enabled. You can apply, and optionally animate, each of the following
         secondary grading features and continue to use GPU acceleration:
      
      
         - Primary grading inside and outside geometries,
            including adjustments to overall brightness, contrast, hue, and
            saturation
         
- Softness, Color, and Opacity slider values
            for geometries, with Softer and Variable optionally enabled
         
- Key-in shapes based on hue, luminance,
            and saturation, and refined by tolerance and softness range definition
         
- Key and geometry blurs
            NoteA performance hit
                  can occur when using the geometry blur.
                
- Multiple point changes for geometries
         
For more information
         about these features, see 
                  Secondary Colour Grading.
      
      When GPU acceleration
         is enabled, the histogram, vectorscope, and waveform monitors do
         not dynamically update. They retain the colour distribution of the
         image before GPU was enabled.
      
      The following parameters
         cannot be accelerated by the GPU. These parameters are processed
         by the CPU instead.
      
      Lustre Sparks plugins:
      
      
         - Add noise
         
- Blur
         
- Defocus
         
- Directional blur
         
- Field zoom
         
- Gold
         
- Noise plugin 2
         
- Noise plugin 3
         
- Silver
         
NoteIf GPU acceleration
            is enabled and Lustre encounters a shot with features that cannot
            be processed by the GPU, the CPU is used for the shot. The GPU button
            remains enabled, but is greyed out until you navigate to the next
            shot in the timeline that contains features available for GPU acceleration.
         
      To enable GPU acceleration:
      
      
         - Complete one of the following:
            
            A GPU flag appears in
               the upper-right section of the Player.
             NoteGPU acceleration
                  only works in progressive scan mode. Before you render a project,
                  you need to switch the scan type to interlaced (located in the Setup
                  > Grade menu).
                
To disable GPU acceleration:
      
      
         - Complete one of the following:
            
               - Click GPU.
               
- Press Shift+Y.
               
 GPU acceleration is disabled.