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 Switching between Print LUTs

Monitor Calibration

Browsing for Footage
 
                
               
             
             
            
            Applying 3D LUTs
          
       
       
       
       
      When
         you use 3D LUTs, you apply an interactive viewing LUT that works through
         the NVIDIA® graphics
         card. The 3D LUT displays how the colour graded images will look
         on film stock as you work, without impeding processing speed.
      
      The 3D LUT is a LUT that
         can also be applied to the video output (such as a preview monitor).
         Use the 3D LUT when you want to view your work on a video monitor—the
         3D LUT will simulate one destination medium on another medium on
         output. For example, if you want to create a particular film look
         when you output your colour graded shots to video, you can simulate
         the film stock on video by selecting a 3D LUT. Finally, you can
         apply up to three 3D LUTs on the same image for viewing in the Input
         LUT, Calibrate, and Render Output menus.
      
      TipTo output the colour
            grade with the 3D LUT to video, render the images with Render Local
            Viewing enabled. The 3D LUT will be included in the render without
            slowing down playback speed.
         
      To apply a 3D LUT:
      
      
         - Save the 3D LUTs in the C:\Program Files\Autodesk\Lustre 2009.1\lut folder
            if running the Windows version of Lustre, or in the /usr/autodesk/lustre_2009.1/lut directory
            if running the Linux version of Lustre.
         
- In the Calibrate menu, click Off to disable
            existing monitor calibration settings.
         
- Click 1.
         
- In the Print LUT list, select a 3D LUT.
            TipIf you copied or
                  saved a 3D LUT to the lut folder
                  but the 3D LUT is not listed, press CTRL+R to refresh
                  the Print LUT list.
                
The selected 3D LUT is assigned to L1.
             
- Repeat steps 3 and 4 to assign 3D LUTs
            to L2 and L3.
         
TipFor real-time playback
            with a 3D LUT applied, enable GPU acceleration by clicking the GPU
            button or pressing 
Y. Lustre supports
            trilinear interpolation in 3D LUTs on both CPU and GPU. 
See 
                        GPU Acceleration.