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Recommended Directory Structure for Projects
Recommended Directory Structure for Projects
Scanned Footage and Renders Stored Separately from Project Home
Scanned Footage and Renders
Stored in Project Home
In this example, the
Project Home is defined in Windows as the H:\ drive,
whereas in the Linux version it is defined as the /mnt/md0/ mount point.
When using this structure,
you can first create scenes in Lustre, which then generates
directories for these scenes in the Project Home. You create the
directories for your scans manually. The render directories related
to the scenes are created automatically by Lustre. Alternatively,
you can manually create the scene's directory under the Project
Home in Lustre. Later you can define scenes in Lustre with
the exact names you gave to the directories. Lustre will recognize
them as existing scene directories and create the required metadata
directories and files inside them. See
Working With Scenes.
Windows Folder: |
Linux Directory: |
Description: |
H:\<project name> |
/mnt/md0/<project_name> |
Project Home directory. You do not necessarily have to
create this off the root.
|
H:\<project name>\ <scene name>
|
/mnt/md0/<project_name>/<scene_name> |
Scene directory. |
H:\<project name>\ <scene name>\sacc_data
|
/mnt/md0/<project_name>/<scene_name>/sacc_data |
Directory where most metadata associated with the scene
is stored.
|
H:\<project_name>\ <scene
name>\<scans folder>
|
/mnt/md0/<project_name>/<scene_name>/<scans_directory> |
Directory in which you create sub-directories to store
original footage.
|
H:\<project name>\ <scene name>\grd
|
/mnt/md0/<project_name>/<scene_name>/grd |
Directory in which Lustre creates sub-directories
for render files.
|
The following table shows
the recommended sub-directory structure for scans. In this table, H:\...\ in the Windows column,
and /mnt/md0/.../ in
the Linux column, respectively, represent H:\<project
name>\<scene name> and /mnt/md0/<project_name>/<scene_name>,
as shown in the previous table.
Windows Folder: |
Linux Directory: |
Description: |
H:\...\<scans folder>\ <shot name>
|
/mnt/md0/.../<scans_directory>/<shot_name> |
Directory in which sub-directories for different resolutions
of the scans are located.
|
H:\...\<scans folder>\ <shot name>\<resolution>
|
/mnt/md0/.../<scans_directory>/<shot_name>/<resolution> |
Directory in which the actual scans are stored. Half-
and full-resolution footage should both be at this level, in different directories.
The directory name must consist of the resolution expressed in numbers
with a lowercase x in between. Example: 2048x1556. If you generate
proxies in Lustre, the proxies directory is created automatically.
|
The following table shows
the sub-directory structure that Lustre creates for renders.
The structure differs depending on the Render Place option specified
when rendering. See
Specifying the Destination for Local Render Files.
In this table, H:\...\ in the
Windows column and /mnt/md0/.../ in
the Linux column, respectively, represent H:\<project name>\<scene
name> and /mnt/md0/<project_name>/<scene_name>,
as shown in the first table.
Windows Folder: |
Linux Directory: |
Description: |
H:\...\grd\ <shot name_grdxx>
|
/mnt/md0/.../grd/<shot_name_grdxx> |
Directory in which sub-directories for different resolutions
of the renders are located when using the Normal or No Wedge Render
Place option. In the example, xx is the grade number.
|
H:\...\grd\ <shot name_grdxx>\ <resolution>
|
/mnt/md0/.../grd/<shot_name_grdxx>/<resolution> |
Directory in which the actual renders are stored when
using the Normal or No Wedge Render Place option. The directory
name corresponds to the resolution of the render files, for example, 1280x1024.
|
H:\...\grd\<grdxx> |
/mnt/md0/.../grd/<grdxx> |
Directory in which the actual renders are stored when
using the One Sequence Render Place option. In the example, xx is
the grade number.
|