Scanned Footage and Renders Stored in Project Home
 
 
 

In this example, the Project Home is defined in Windows as the H:\ drive, whereas in the Linux version it is defined as the /mnt/md0/ mount point.

When using this structure, you can first create scenes in Lustre, which then generates directories for these scenes in the Project Home. You create the directories for your scans manually. The render directories related to the scenes are created automatically by Lustre. Alternatively, you can manually create the scene's directory under the Project Home in Lustre. Later you can define scenes in Lustre with the exact names you gave to the directories. Lustre will recognize them as existing scene directories and create the required metadata directories and files inside them. See Working With Scenes.

Windows Folder: Linux Directory: Description:
H:\<project name> /mnt/md0/<project_name> Project Home directory. You do not necessarily have to create this off the root.

H:\<project name>\

<scene name>

/mnt/md0/<project_name>/<scene_name> Scene directory.

H:\<project name>\

<scene name>\sacc_data

/mnt/md0/<project_name>/<scene_name>/sacc_data Directory where most metadata associated with the scene is stored.

H:\<project_name>\

<scene name>\<scans folder>

/mnt/md0/<project_name>/<scene_name>/<scans_directory> Directory in which you create sub-directories to store original footage.

H:\<project name>\

<scene name>\grd

/mnt/md0/<project_name>/<scene_name>/grd Directory in which Lustre creates sub-directories for render files.

The following table shows the recommended sub-directory structure for scans. In this table, H:\...\ in the Windows column, and /mnt/md0/.../ in the Linux column, respectively, represent H:\<project name>\<scene name> and /mnt/md0/<project_name>/<scene_name>, as shown in the previous table.

Windows Folder: Linux Directory: Description:

H:\...\<scans folder>\

<shot name>

/mnt/md0/.../<scans_directory>/<shot_name> Directory in which sub-directories for different resolutions of the scans are located.

H:\...\<scans folder>\

<shot name>\<resolution>

/mnt/md0/.../<scans_directory>/<shot_name>/<resolution> Directory in which the actual scans are stored. Half- and full-resolution footage should both be at this level, in different directories. The directory name must consist of the resolution expressed in numbers with a lowercase x in between. Example: 2048x1556. If you generate proxies in Lustre, the proxies directory is created automatically.

The following table shows the sub-directory structure that Lustre creates for renders. The structure differs depending on the Render Place option specified when rendering. See Specifying the Destination for Local Render Files. In this table, H:\...\ in the Windows column and /mnt/md0/.../ in the Linux column, respectively, represent H:\<project name>\<scene name> and /mnt/md0/<project_name>/<scene_name>, as shown in the first table.

Windows Folder: Linux Directory: Description:

H:\...\grd\

<shot name_grdxx>

/mnt/md0/.../grd/<shot_name_grdxx> Directory in which sub-directories for different resolutions of the renders are located when using the Normal or No Wedge Render Place option. In the example, xx is the grade number.

H:\...\grd\

<shot name_grdxx>\

<resolution>

/mnt/md0/.../grd/<shot_name_grdxx>/<resolution> Directory in which the actual renders are stored when using the Normal or No Wedge Render Place option. The directory name corresponds to the resolution of the render files, for example, 1280x1024.
H:\...\grd\<grdxx> /mnt/md0/.../grd/<grdxx> Directory in which the actual renders are stored when using the One Sequence Render Place option. In the example, xx is the grade number.