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Scanned Footage and Renders Stored in Project Home
Recommended Directory Structure for Projects
Browsing for Paths
Scanned Footage and Renders
Stored Separately from Project Home
In this example, the
Project Home is defined in Windows as the H:\ drive,
whereas in the Linux version it is defined as the /mnt/md0/ mount point.
To have the scanned footage
and renders stored on a separate storage location, the Scans Full
Home and the Renders Full Home must be explicitly defined as a separate
location. On Windows, an example of this separate location could
be a shared folder coming from a remote file server, and mapped
to the local drive G:\ under
the films\myfilm folder.
On Linux, a corresponding example would be a directory exported
from a remote file server, and mounted on the /mnt/fileserver/ NFS mount point under
the films/myfilm directory.
Windows Folder: |
Linux Directory: |
Description: |
H:\<project name> |
/mnt/md0/<project_name> |
Project Home directory. |
H:\<project name>\ <scene name>
|
/mnt/md0/<project_name>/<scene_name> |
Scene directory. |
H:\<project name>\ <scene name>\sacc_data
|
/mnt/md0/<project_name>/<scene_name>/sacc_data |
Directory where most metadata associated with the scene
is stored.
|
G:\films\myfilm\ <scans folder>
|
/mnt/fileserver/ films/myfilm/<scans_directory> |
Directory in which you create sub-directories to store
original footage.
|
G:\films\myfilm\grd |
/mnt/fileserver/ films/myfilm/grd |
Directory in which Lustre creates sub-directories
for render files.
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The following table shows
the recommended sub-directories structure for scans. For the sake
of simplicity, in this table, G:\...\ represents G:\films\myfilm\, and /mnt/fileserver/.../ represents /mnt/filesever/films/myfilm as
shown in the previous table.
NoteIf you decide to
store half-resolution scans in a different location from the originals,
the project directory structure must be identical in both locations
and must include the root directory of the project. For example,
if the Project Home is defined as V:\Data\Lustre_project\My_movie,
the Scans Full Home could be defined as W:\mnt\San\Lustre_project\My_movie\ and
the Scans Half Home could be X:\Lustre_project\My_movie.
Windows Folder: |
Linux Directory: |
Description: |
G:\...\<scans folder>\<shot name> |
/mnt/fileserver/.../<scans_directory>/<shot_name> |
Directory in which sub-directories for different resolutions
of the scans are located.
|
H:\...\<scans folder>\<shot name>\<resolution> |
/mnt/fileserver/.../<scans_directory>/<shot_name>/<resolution> |
Directory in which the actual scans are stored. Half-
and full-resolution scans should both be at this level, in different directories.
The directory name must consist of the resolution expressed in numbers
with a lowercase x in between. Example: 2048x1556. If
you generate proxies in Lustre, the proxies directory is created automatically.
|
The following table shows
the sub-directory structure that Lustre creates for renders.
The structure differs depending on the Render Place option specified
when rendering. See
Specifying the Destination for Local Render Files.
For the sake of simplicity, in this table, G:\...\ represents G:\films\myfilm\, and /mnt/fileserver/.../ represents /mnt/filesever/films/myfilm as
shown in the first table in this section.
Windows Folder: |
Linux Directory: |
Description: |
G:\...\grd\ <shot name_grdxx>
|
/mnt/fileserver/.../grd/<shot_name_grdxx> |
Directory in which sub-directories for different resolutions
of the renders are located when using the Normal or No Wedge Render
Place option. In the example, xx is the grade number.
|
G:\...\grd\ <shot name_grdxx>\ <resolution>
|
/mnt/fileserver/.../grd/<shot_name_grdxx>/<resolution> |
Directory in which the actual renders are stored when
using the Normal or No Wedge Render Place option. The directory
name corresponds to the resolution of the render files, for example, 1280x1024.
|
H:\...\grd\<grdxx> |
/mnt/fileserver/.../grd/<grdxx> |
Directory in which the actual renders are stored when
using the One Sequence Render Place option. In the example, xx is
the grade number.
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