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Home: Lustre
 
 Moving Axes

Modifying Geometries

Transforming Geometries
 
                
               
             
             
            
            Adjusting Tangents and Vertices
          
       
       
       
       
      Adjust
         the shape of a geometry by manipulating its tangents and vertices.
         You can:
      
      
         - Modify the position of vertices and tangents.
         
- Add and remove vertices and tangents.
         
- Break tangents.
         
Moving Vertices and Tangents
         
         In the Player, you can
            move vertices and tangents to adjust the shape of a geometry.
         
         To move vertices and tangents:
         
         
            - If you are working with a basic shape,
               right-click it in the Player to convert it to a free-form geometry.
            
- In the Secondaries menu, enable Move.
            
- Do any of the following:
               
                  - To move a vertex, drag it in the Player.
                  
- To move multiple vertices, drag from
                     anywhere on the screen without vertices. Then draw a selection box
                     around the vertices you want to move and drag them in the Player.
                     TipTo deselect multiple
                           vertices, click away from the selected ones.
                         
- To modify the shape or curve of a side,
                     move the adjacent tangents. Drag a tangent handle to change its
                     position.
                  
 
Adding and Removing Vertices
         
         You can add and remove
            vertices from a geometry. When you add or remove a vertex, the curve
            is redrawn according to the change of shape.
         
         To add vertices:
         
         
            - If you are working with a basic shape,
               right-click it in the Player to convert it to a free-form geometry.
            
- In the Secondaries menu, enable Add Pts
               or press A.
            
- In the Player, move the mouse over the
               mask border of the geometry you want to modify.
               The current position
                  on the geometry is highlighted.
                
- Click the geometry where you want to
               add a vertex.
               The vertex is added to
                  the geometry.
                
To remove vertices:
         
         
            - In the Secondaries menu, enable Del Pts
               or press D.
            
- In the Player, move the mouse over the
               mask border of the geometry you want to modify.
               The current vertex on
                  the geometry is highlighted.
                
- Click the highlighted vertex. 
               The vertex is deleted
                  from the geometry. The shape of the geometry is adjusted according
                  to the change.
                
Breaking and Repairing
            Tangents
         
         You can separate two
            tangent handles (break the tangent) and move them
            separately. You can also repair broken tangents.
         
         To break and repair tangents:
         
         
            - To break and move a tangent handle, Ctrl-click the tangent handle and
               drag it.
            
- To repair a broken tangent handle, Ctrl-click it.