Rendering Wiretap Clips to Local or Network Storage
 
 
 

The render directory structure for Wiretap clips is different from how local scans are rendered to the local or networked storage. The location and structure of the scene or grd directory depends on whether your shots are written on the Stone FS, or soft-imported into the Stone FS, and is based on your project directory structure. See Setting Up the Lustre Wiretap Project.

You can specify how you want render files to be organized under the grd or scene directory using the Render Place controls in the Render Local menu. These controls affect the location where they are saved and the naming scheme of the render files.

NoteThere is currently no difference between Normal and No ShotID renders.

To set how render files are organized:

  1. Enable Normal, No ShotID, One Sequence, or Src Grade.
NoteSoloing and Muting rules for Wiretap rendering are the same as those for local rendering. See Specifying the Destination for Local Render Files.

Normal Rendering Mode

Clips are rendered to sub-directories of a directory based on the scene name, which Lustre creates automatically when you first render shots. From there, they are rendered with each shot in its own grd_UID directory, creating the final name by combining the grade name with the scene name.

For example:

Stone-based clips are rendered as:

<HOME>/<scene>/grd/<grdXX_UID>/<resolution>/<scene_grdXX.xxxx>.dpx

Soft-imported clips are rendered to a directory called grd. With this grd directory, all the shots are rendered to a single directory based on the source location of the soft-imports (let's call it the source reel) and the grade name. From there, the final name is created based on the source filename and Lustre grade name.

For example:

Soft-imported clips are rendered as:

<HOME>/ grd/<sourcereel_grdXX>/<resolution>/<origfilename_grdXX.xxxx>.dpx

If a source clip called shot13 has been soft-imported into the Effects or Finishing application from this location:

/SAN/lustre/scans_full/2k/reel23/2046x1556/

Lustre then imports this soft-imported clip via Wiretap, saves the grade as grd01, and renders it to the local or networked storage array. Lustre will take the name of the shot directory preceding the resolution directory, in this case, reel23.

For example:

Soft-imported clips are rendered as:

<HOME>/ grd/reel23_grd02/2046x1556/shot13_grd01.0001.dpx

No ShotID Rendering Mode

As with Normal renders, Stone-based clips are rendered to sub-directories based on the scene name, which Lustre creates automatically when you first render shots. From there, they are rendered with each shot in its own grd_UID directory, creating the final name by combining the grade name with the scene name.

For example:

Stone-based clips are rendered as:

<HOME>/ <scene>/grd/<grdXX_UID>/<resolution>/<scene_grdXX.xxxx>.dpx

As with Normal renders, soft-imported clips are rendered to a directory called grd. With this grd directory, all the shots are rendered to a single directory based on the source location of the soft-imports (let's call it the source reel) and the grade name. From there, the final name is created based on the source filename and Lustre grade name.

For example:

Soft-imported clips are rendered as:

<HOME>/ grd/<sourcereel_grdXX>/<resolution>/<origfilename_grdXX.xxxx>.dpx

One Sequence Rendering Mode

As with Normal and No ShotID renders, clips are rendered to sub-directories of a directory based on the scene name, which Lustre creates automatically when you first render shots. From there, under the sub-directory called grd, the shots are rendered as a single sequence to a directory based on the grd name. The filenames consist of the scene name, the grade name, and a sequential number. There are no UIDs in the directory naming scheme.

Soft-imported clips are rendered to sub-directories based on the scene name, which Lustre creates automatically when you first render shots. From there, under the sub-directory called grd, the shots are rendered as a single sequence to the sub-directory based on the grd name. The filenames consist of the scene name, the grade name, and a sequential number. There are no UIDs in the directory naming scheme.

For example:

Stone-based clips are rendered as:

<HOME>/<scene>/grd/<grdXX>/<resolution>/<scene_grdXX.xxxx>.dpx

Soft-imported clips are rendered as:

<HOME>/<scene>/grd/<grdXX>/<resolution>/<scene_grdXX.xxxx>.dpx

Source Grade Rendering Mode

As with Normal and No ShotID renders, clips are rendered to sub-directories based on the scene name, which Lustre creates automatically when you first render shots. From there, they are rendered with each shot in its own grd_UID directory, creating the final name by combining the grade name with the scene name. In addition, Src Grade excludes dissolves and retimes and renders the files with their pre-dissolve and pre-retime handles.

Stone-based clips are rendered as:

<HOME>/ <scene>/grd/<grdXX_UID>/<resolution>/<scene_grdXX.xxxx>.dpx

As with Normal and No ShotID renders, soft-imported clips are rendered to a directory called grd. With this grd directory, all the shots are rendered to a single directory based on the source location of the soft-imports (let's call it the source reel) and the grade name. From there, the final name is created based on the source filename and Lustre grade name. In addition, Src Grade excludes dissolves and retimes and renders the files with their pre-dissolve and pre-retime handles.

Soft-imported clips are rendered as:

<HOME>/ grd/<sourcereel_grdXX>/<resolution>/<origfilename_grdXX.xxxx>.dpx