Panning and Zooming the Image | Customizing the Panel Sensitivity | ||
Appendix A, The Autodesk Control Surface |
There are options for customizing the view on both the Navigation panel and the Function panel.
When working with secondaries, users can use the Function panel to view them in Saturated Mask view or Matte view. Saturated Mask view displays the range of colours you define through a greyscale image. The unselected colours remain grey. Matte view displays a black and white template indicating which parts of the image are transparent (black), and which are opaque and selected (white).
Press the top MORE button on the Navigation panel.
The Panel, Storyboard, Label, Thumbs, and GUI options appear in the digital display at the top of the panel. The location of each option in the digital display reflects their button position on the panel.
Select one of the following options.
Press: | To toggle the: |
CURVES | Panel sensitivity. |
KEY | Storyboard on or off. |
GEOM | Shot name on or off the image. |
P&S | Storyboard thumbnails on or off. |
MISC | Full-screen Player on or off. |
Use the viewport options to change the view as you work on your grades. For example, press PROXY to view a proxy version of your shot in the Player.
Viewport option | Description |
MULTI | Toggles multi-shot display on and off in the Player. You can view up to 16 shots. In order for Multi to function, you must enable split-view first by pressing the Split button on the panel, or F5 on the keyboard. |
WIPE | Toggles between horizontal and vertical split view in the Player. In order for Wipe to function, you must enable split-view first by pressing the Split button on the panel, or F5 on the keyboard. |
SPLIT | Enables split-view in the Player, and the Multi and Wipe buttons. |
PROXY | Toggles between the full-resolution and half-resolution (proxy) version of your shot in the Player. If you have not rendered a proxy, an X appears in the Player. |
MATTE | Toggles between secondary grading view and result view. |
O/P | Toggles between a rendered version of your shot (P) and the pre-rendered version with grading applied (O). If you have not rendered the shot, an X appears in the Player when in P mode. Press the ALT and O/P buttons simultaneously to toggle to I mode (this displays the image with colour corrections made in the Grading and Curves menus only). |
STILL | Displays the stored reference image. Press the ALT and Still buttons simultaneously to store the current frame in the reference buffer. |
Note: You can also access the SHOW button in the Function panel. This button shows or hides the geometry wireframe for the current secondary layer.
Note: There is no functionality assigned to the Function panel's ALT button for this release.
On the keyboard, press Shift+F until you obtain the desired font.
Note: The change is only maintained for the current session.
Press the MATTE button on the Function panel.
Hold down the ALT button on the Function panel while pressing MATTE again to switch between Saturated Mask view and black and white Matte view.
Hint: You can go directly to Saturated Mask view mode from another mode, e.g. Output, by holding down the ALT button and pressing Matte.