Next Accessing Colour Grading Menus

Chapter 12, Colour Grading: Basics
About Colour Grading



Lustre provides interactive colour grading tools for the creation of continuity grades and artistic colour effects. You can perform advanced colour grading in either logarithmic or linear colour space as well as save colour grading settings for future sessions and ongoing use. While you manipulate the colour content of a shot, you can monitor reference images, as well as changes you make to the colour distribution of the shot to ensure that you achieve the result you want.

Because grades are saved as metadata rather than as part of the shot, original image is always preserved--you can adjust colours without the risk of permanently losing the original colour of your image. Grade metadata is stored on a shot-by-shot basis, ensuring that your colour grades are applied to the correct shot regardless of any changes you make to a cut.

Colour Grading Workflow Top

The procedures required to digitally colour grade footage depend on your goal, the shots used in your scene, and the architecture--logarithmic or linear--that you are working in. Scenes consisting of footage shot on the same camera equipment and under consistent conditions may be colour graded quickly and easily. Scenes created from footage shot on multiple cameras across several months and under varying lighting and weather conditions require more work.

Because you often work with a wide variety of shots, there are a variety of workflows you can use when grading a scene. However, it is important to keep in mind the order in which colour grading tasks are processed in Lustre. Colour effects are applied to the image in the menu order. For example, modifications you make in the Grading menu are applied to the image before modifications you make in the Curves menu.

The following table outlines processing order and a typical colour grading workflow from balancing a shot to performing final adjustments. You may not complete all the procedures. You may also revisit procedures as you create continuity grades and artistic effects.

Step: Refer to:
1. Select the project colour space. Setting Logarithmic or Linear Mode.
2. With primary colour grading, balance colours in the shot and develop a continuity grade to create a consistent colour look. Chapter 13, Primary Colour Grading.
3. Further develop the colour look using the RGB and Hue curves. Chapter 14, Colour Grading: RGB and Hue Curves.
4. Perform secondary colour grading to colour grade objects and colour ranges in the shot. Chapter 15, Secondary Colour Grading.
5. Use Sparks plugins to apply image processing effects such as grain reduction. Chapter 16, Creating Lustre Sparks Effects.
6. Adjust the colour look using the RGB curves. Chapter 14, Colour Grading: RGB and Hue Curves.
7. Perform any necessary primary colour grading to adjust the colour look and complete the colour grade. Chapter 13, Primary Colour Grading.


Colour Grading Concepts Top

Altering the colour content of your footage to create a colour look across a series of shots, scenes, or the entire project is the primary objective of colour grading (also referred to as colour timing). The following concepts are used throughout the colour grading chapters.

Log and Linear Modes

In Lustre, you can work in Log or Linear mode. The mode you select defines the colour space, your work environment, and the availability of some hot keys. In Log mode, you colour grade shots using a film-based toolset and can grade in printer lights. In Linear mode, you colour grade shots using a video-based toolset. For example, if you are familiar with printer light grading, or you are grading logarithmic images, work in Log mode (Log mode is a better grading tool, mathematically, for logarithmic images). If you have more experience working with video and are familiar with the linear toolset, you can use Linear mode. Also, if you are working with linear images and are outputting to linear, it is simpler to work in Linear mode than to convert images to and from Log mode.

Primary Colour Grading

Primary colour grading is applied to the entire image and is used to obtain an overall colour look for each shot used in a series of shots, scene, or entire project. When you perform primary colour grading, you modify the brightness and contrast of the red, green, and blue channels independently. You can modify the red, green, and blue channels together (with the Brightness and Contrast sliders); however, the channels are not codependent--a change made to the red channel does not depend on a change made to the green or blue channel.

You perform primary colour grading at the beginning and end of the colour grading process. In Log mode, you modify brightness, contrast, and saturation across the entire image, as well as brightness in the shadows, midtones, and highlights. In Linear mode, you modify lift, gain, gamma, saturation, and contrast for the red, green, and blue channels across the entire image or in the shadows, midtones, and highlights. You can also clamp minimum and maximum luminance values.

Note: The intensity of specific colour channels (red, green, and blue) determines whether the pixel is part of the image shadows, midtones, or highlights.

Curves Colour Grading

Use curves colour grading to further modify the RGB and Hue curves. Curves colour grading is well suited, for example, for colour grading a specific range of colours without having to pull a key. Alter the RGB curves to remap red, green and blue values either simultaneously or individually. Use the Hue curves to perform hue shifts, lighten or darken colour ranges, and saturate or suppress colour or luminance ranges. You can also plot colours and add vertices for increased precision.

RGB curves are processed after the initial primary colour grade, and after the application of Sparks effects. Hue curves are processed after the initial primary colour grade only.

Secondary Colour Grading

Use secondary colour grading to colour grade specific hues and areas in an image. Create secondaries by generating keys and geometries. You can combine keys and geometries to define the area for modification--keys to define a colour or range of colour and geometries to define an area. After areas have been defined, you can colour grade them using the Grading and Curves menus. You can also track objects in the image to animate a geometry used for a secondary colour grade. You can create up to 12 secondaries. Secondary colour grading is applied after the initial primary colour grade.

Continuity Grade

One of the first steps in the colour grading process is the creation of a continuity grade--a consistent colour look across a series of shots and over time. Continuity grades convey the time frame and should be invisible to the viewer. Generally, continuity grades are created when you balance the colours in the shots--during the initial primary colour grade.

Printer Lights

Printer lights are measurements or settings used by colour labs to operate the optical printer that produces the film copy. Because you may want to grade your shots according to printer lights and fstops, Lustre displays the modifications you make to the red, green, and blue content in printer lights when you perform primary colour grading and secondary colour grading in Log mode. You set printer light steps that calibrate Lustre with the equipment in the film lab in the Display & Interface tab of the user configuration. See Display & Interface Settings.

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