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Chapter 3, Project Management
Project Configuration Settings



You have to configure default project settings. Project settings are distributed among 5 menus. Navigate through the Project Configuration by clicking the following buttons:

Project Configuration settings are distributed among five menus.

Project button-- Select to configure project name and location, scan and render directories, architecture, scan format, and frame rate settings. See Project menu.

Calibration button-- Select to configure monitor calibration settings and type, and define print LUTs. See Calibration menu.

Rendering button-- Select to configure how render files are organized, set the render output format, configure render options, set the proxy generation size and configure proxy and reposition filters. See Rendering menu.

Engineering button-- Select to configure video device SDI settings, GFX SDI settings, sync mode settings, and video capture and playout settings. See Engineering menu.

Network Rendering button-- Select to configure Backburner/Burn, Slave Render, and Wiretap settings. See Network Rendering menu.

Project menu Top

Use the Project menu to configure:

For the project's directory structure, follow the guidelines described in Recommended Directory Structure for Projects. When entering a directory path, you can use the path browser. See Browsing for Paths.

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  1. Percent / Pixel option box
  1. Pixel Ratio slider

Project Name field--Enter the name of the project.

Project Home field-- Enter, or browse to, the location of the main project directory.

Scans Full Home field-- Enter, or browse to, the location of the scanned footage directory.

Scans Half Home field-- Enter, or browse to, the location of the proxy footage directory.

Renders Full Home field-- Enter, or browse to, the location of the render directory for renders of (full resolution) footage.

Renders Half Home field-- Enter, or browse to, the location of the render directory for renders of proxy footage.

Architecture option box-- Toggle to set the default grading architecture and colour space while working in Lustre to logarithmic or linear.

Scan Type option box-- Toggle to set the default scan type.

Frame Rate buttons-- Enable the default frame rate for the project's timeline and editing tools.

Output Colour Space option box-- Toggle to set the default colour space architecture when rendering to logarithmic or linear.

Percent / Pixel option box--Toggle to set whether Lustre will determine the proxy width as a percentage of the original footage, or as a fixed number of pixels.

Proxy Width slider--Use to define the default proxy width. Whether it is a percentage or a number of pixels is defined by the Percent / Pixel option box.

Pixel Ratio button-- Enable to configure the default aspect ratio.

Pixel Ratio slider-- Sets the default aspect ratio. Available if Pixel Ratio is enabled.

Stereoscopy button-- Enable to work on a stereoscopic project without selecting a stereoscopic raster.

Note: This button becomes unavailable when a stereo raster has been selected.

Project Template field--Enter the name of a project template you wish to create in this field before clicking Save.

Save button-- Click to save the project settings of the current project to the template named in the Project Template field. Use to create a new template or to update an existing template.

Load button-- Click to load a project template after you select a template in the Template name list.

Delete button-- Click to delete a project template after you select a template in the Template name list.

Template Name list-- Select an existing project template from this list before loading or deleting the selected template. See Working with Templates.

Calibration menu Top

Use the Calibration menu to configure default system calibration settings and to define the default print LUTs for a project.

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  1. Print LUT list
  1. Input LUT list

Off button-- Enable to disable all monitor calibration settings.

Measured button-- Enable to apply configured monitor calibration settings.

Gamma button-- Enable to adjust the monitor's gamma level manually (without the use of an external colourimeter).

Gamma slider-- Use to increase or decrease the default gamma.

Start button-- Click to begin the calibration. See Chapter 5, Monitor Calibration.

Revert button-- Click to revert back to the previous automatic calibration.

Gamma button (Calibration Type)-- Enable to set the calibration type to 'Gamma'.

Curves button (Calibration Type)-- Enable to set the calibration type to 'Curves'.

Print LUT buttons-- Enable one of LUT 1, 2, or 3 buttons, then select a displayed print LUTs to perform a quick comparison among three LUTs. For example, to designate a LUT as Print LUT 2, enable Print LUT 2 and select one of the displayed print LUTs. This should be done for Print LUT 1, 2 and 3.

Print LUT lists--Select a print LUT from each list after you enable one of the Print LUT buttons.

Custom button--Enable to select a custom input LUT (an input LUT other than the Log-to-Lin LUT). See Chapter 11, Input LUTs.

Note: If you enable Custom, make sure you also select a custom LUT in the Input LUT list.

Log>Lin button--Enable to configure Lustre to perform a logarithmic-to-linear conversion on shots as they are dragged into the timeline or when assembling an EDL. See Chapter 11, Input LUTs.

Input LUT list--Select a custom input LUT from this list to configure Lustre to use this LUT when:

Note: To select a custom input LUT, enable the Custom button.

Rendering menu Top

Use the Rendering menu to:

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  1. Marry Grade Format option box
  1. Dust File Location option box
  1. Marry Grade File Location option box
  1. Output LUT list

Render Mode--Set the default render option.

Select: To have:
Normal Each shot of a cut rendered to a separate directory, under the render path specified in the project.
No Shot ID Each shot in the cut rendered to a separate directory under the render path specified in the project.
One Sequence Shots rendered into one directory as a single sequence of renamed images.
Src Grade Individually-graded shots rendered to their own UID (unique ID) folder in the Renders Home location.

Heads & Tails button-- Enable to set the project's default to render shots with head and tail frames.

Dust button-- Enable to set the project's default to render shots with dust metadata.

Video Info button-- Enable to set the project's default to burn in the timecode into the render.

Viewing button-- Select to render viewing LUT; however, it renders 8-bit BMP files. Use this option when you want to render the image displayed in the monitor.

Marry Grade Format option box--Toggle to specify the default marry grade format. For more information about the marry grade formats, see Saving and Loading Grades for Single Shots.

Select: To:
Binary Save marry grade files in a binary format
Text Save marry grade files in a text format (primary colour correction only)
UID Aware Save marry grade files in a binary format and make the file 'Unique ID-aware'

Marry Grade File Location option box--Toggle to specify the location where marry grade files are saved. Marry grades are saved in resolution-specific directories.

Select: To save marry grade files to a resolution-specific directory:
Saved with Scan Full Under the Scans Full Home directory.
Saved with Scan Half Under the Scans Half Home directory.

Dust File Location option box-- Toggle to specify the location where Lustre saves dust files. Dust files are saved in resolution-specific directories.

Select: To save dust files to a resolution-specific directory:
Saved with Scan Full Under the Scans Full Home directory.
Saved with Scan Half Under the Scans Half Home directory.

Image Format list--Select the default format of the media to be rendered from this list.

Same Format As Scans button--Enable to render media in the same format as the source media.

Output LUT list--Select a default output LUT from this list to use when rendering.

Note: Lustre only uses a selected output LUT if the Use Custom Output LUT button is enabled.

Use Custom Output LUT button--Enable to configure Lustre to use the selected output LUT in the Output LUT list when rendering.

Proxy Filter--Select the default filter to use when creating a proxy.

Select: To use as default:
Normal An Average filter if the resolution of the proxy is half and to use a Sync filter if the resolution of the proxy is full.
CatmullRom The CatmullRom proxy generation filter when creating proxies.
Lanczos The Lanczos proxy generation filter when creating proxies.
Sinc The Sinc proxy generation filter when creating proxies.
Mitchell The Mitchell proxy generation filter when creating proxies. Use the sliders below to define the filter settings.

Reposition Filter--Select the reposition filter to use by default when creating proxies.

Select: To use as default:
Normal An Average filter if the resolution of the proxy is half and to use a Sync filter if the resolution of the proxy is full.
CatmullRom The CatmullRom reposition filter.
Lanczos3lobe The Lanczos3lobe reposition filter.
Mitchell The Mitchell reposition filter. Use the sliders below to define the filter settings.


Engineering menu Top

Use the Engineering menu to configure:

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  1. GFX SDI Raster list
  1. GFX SDI Full Range button
  1. Video SDI Full Range button
  1. Video SDI Raster list
  1. GFX SDI Link Type option box
  1. Video SDI Link Type option box
  1. GFX SDI Pulldown button
  1. Video SDI Pulldown button
  1. Bit Depth option box
  1. GFX SDI Format option box
  1. Video SDI Format option box

Fit button-- Enable to enlarge the image as much as possible while preserving the aspect ratio at the SDI out (graphics card).

Centre button-- Enable to centre the image without zooming at the SDI out (graphics card).

Stretch button-- Enable to fit the image to the dimensions of the monitor by adjusting the aspect ratio at the SDI out (graphics card).

GFX SDI Raster list--Select one of the graphics rasters to set the default format for the graphic card's SDI output.

GFX SDI Link Type option box-- Toggle to display, in the Rasters list, rasters using the selected link.

GFX SDI Full Range button-- Enable to configure Lustre to use the full range of YUV and RGB when outputting to the Video SDI. When this button is disabled, Lustre uses the Normal mapping matrix for the configured video raster.

GFX SDI Pulldown button--Enable to configure Lustre to add a pulldown frame when outputting through the GFX SDI. See About 3:2 Pulldown.

GFX SDI Format option box--Toggle to display, in the Rasters list, rasters using the selected resolution format.

Video SDI Raster list--Select one of the video rasters to set the default video resolution for the video device's SDI.

Note: You must choose a video device SDI raster with the same frame rate as the graphic SDI output raster. Otherwise, the video raster will not be enabled in the application.

Video SDI Link Type option box-- Toggle to display, in the Rasters list, rasters using the selected link.

Video SDI Full Range button-- Enable to configure Lustre to use the full range of YUV and RGB when outputting to the Video SDI. When this button is disabled, Lustre uses the Normal mapping matrix for the configured video raster.

Video SDI Pulldown button--Enable to configure Lustre to add a pulldown frame when outputting through the video device SDI. See About 3:2 Pulldown.

Video SDI Format option box--Toggle to display, in the Rasters list, rasters using the selected footage format.

Sync Mode list-- Select one of the sync mode options from this list.

Select: To:
InternalSync Set the sync mode to a free running internal sync (SD and HD)
ExternalSync Genlock to analog sync connected to the sync input (SD only)
TrilevelSync Genlock to trilevel sync connected to the sync input (HD only)

Horizontal Delay slider-- Use to define the number of pixels by which the horizontal sync output is delayed in relation to the incoming sync. The step interval is half a pixel for SDTV devices and two pixels for HDTV devices. The maximum delay is one line length.

Vertical Delay slider-- Use to define the number of pixels by which the vertical sync output is delayed in relation to the incoming sync. The step interval is +/- 1 field for SDTV devices and +/- 8 line pixels for HDTV devices. The maximum delay is one line length.

Video Capture Format list--Select a video capture format to define Lustre's video capture format to a specific file type, colour space, and bit depth.

Select: To configure Lustre to capture only:
Dpx 10Bit RGB DPX files with an RGB colour space at a bit depth of 10 bits
Tiff 8Bit RGB TIFF files with an RGB colour space at a bit depth of 8 bits
AVI 8Bit RGB AVI files with an RGB colour space at a bit depth of 8 bits

Audio Capture Format list--Currently, the only supported capture format is Wave file (.WAV) with a sampling rate of 48,000 samples per second and a bit depth of 24 bits.

Video Delay slider--Define the default number of video frames to add before the start of the shot when capturing from the VTR.

Audio Delay slider--Define the default number of audio frames to add before the start of the shot when capturing from the VTR.

Video Delay slider--Define the default number of video frames to add before the start of the shot when recording to the VTR.

Audio Delay slider--Define the default number of audio frames to add before the start of the shot when recording to the VTR.

Auto-Eject--Enable to set the project's default to automatically eject the tape during EDL capture.

Playout from Timeline--Enable to set the project's default to play out from the Output view. If this button is disabled, the playout to tape function plays out rendered material only.

VTR Preroll slider--Define the time (in seconds) allowed for the VTR to run up to speed and stabilize to perform an edit.

VTR Postroll slider--Define the time (in seconds) allowed for the VTR to roll after an edit.

VTR Emulator button-- Enable to set the project to emulate a VTR.

VTR Emulator Offset in Frames slider-- Define the default number of frames you wish to offset the Start Timecode from the timeline.

Offset in Seconds slider--Define the default number of seconds you wish to offset the audio.

Offset in Frames slider-- Define the default number of frames you wish to offset the audio.

Bit Depth option box--Toggle to select the default bit depth of virtual colour clips in your project. Possible values are 8, 10 (default), and 16 bit.

RGB sliders--Define the default colour of virtual colour clips in this project.

Network Rendering menu Top

Use the Network Rendering menu to configure default Backburner/Burn, Slave Render, and Wiretap directory paths and settings for a project.

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  1. Backburner Manager host field
  1. Task Size slider
  1. Slave Render host field

Backburner button--Toggle to display one of the two menus where you can configure the project paths for Backburner and Slave render.

Slave Render button-- Enable to set the Slave Render on by default. You must configure the Slave Render paths to use this function. See Network Rendering menu.

Project Home field -- The location of the main project directory.

Scans Full Home field-- The location of the high-resolution (full) scans directory.

Scans Half Home field-- The location of the proxy (half) scans directory.

Renders Full Home field-- The location of the high-resolution renders directory.

Renders Half Home field-- The location of the half-resolution renders directory.

Backburner Manager Host field-- The IP address of the Backburner Manager node. This address is read from the init.config file.

Slave Render Host field-- The IP address of the Slave Render host. This address is read from the init.config file.

Refresh in Seconds slider-- Use to define the default number of seconds allowed to elapse before the Slave Renderer progress indicator is updated.

Renders Full Res button-- Enable to set the default to render high resolution media when working in Proxy mode and using the Slave Render.

Task Size button-- Enable to configure the size of the task (in number of frames) sent to individual Backburner render nodes.

Task Size slider--Use to define the number of frames in each task sent to the render nodes.

Note: You must first enable the Task Size button before configuring the size of the task with the slider.

Priority slider-- Use to define the default priority of a Backburner task.

Skip Error button--Enable to configure Lustre to skip errors when performing remote renders with Backburner.

Local Proxy button-- Enable to generate and view, in the Half Resolution Player, the proxies Lustre creates for Wiretap media. Disable to see the proxies located on the Wiretap server.

Render Library field-- Set the Wiretap location on a Visual Effects and Finishing system where Lustre creates soft-import links for the rendered shots. See Browsing for Paths.

Warning: For publish metadata to be sent to the Render Library path, the Wiretap Render button must be enabled in the Render > Local menu before you render your project.
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