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Chapter 12, Colour Grading: Basics
GPU Acceleration



Processing with the Graphics Processing Unit (GPU) is available for certain features and is faster than processing with the Central Processing Unit (CPU).

Support for GPU acceleration depends on the version of the NVIDIA graphic card that is installed on your system. The following configurations are supported for GPU acceleration.

Configuration Feature available?
FX5600 Yes
FX5500 Yes (except Noise plugin 3.1)

GPU acceleration is available for the following features:

For more information about these features, see:

GPU acceleration is also available for certain secondary grading features with up to 12 layers enabled. You can apply, and optionally animate, each of the following secondary grading features and continue to use GPU acceleration:

For more information about these features, see Chapter 15, Secondary Colour Grading.

When GPU acceleration is enabled, the histogram, vectorscope, and waveform monitors do not dynamically update. They retain the colour distribution of the image before GPU was enabled.

The following parameters cannot be accelerated by the GPU. These parameters are processed by the CPU instead:

Note: If GPU acceleration is enabled and Lustre encounters a shot with features that cannot be processed by the GPU, the CPU is used for the shot. The GPU button remains enabled, but is greyed out until you navigate to the next shot in the timeline that contains features available for GPU acceleration.

To enable GPU acceleration:
To disable GPU acceleration:
GPU Auto Switch Top

By default, when you use a feature that is not supported by GPU (while in GPU acceleration mode) it automatically switches to CPU processing mode. The GPU button is greyed out in the user interface to show you that this feature is not GPU compatible. You can prevent the switch to CPU mode by disabling the GPU Auto Switch feature, see Display & Interface Settings. When you disable the GPU Auto Switch button, you can only see features which are supported by GPU (when GPU acceleration is enabled). To see all of the features, you have to disable the GPU button.

GPU Compatibility Top

Key blurs and geometry blurs are processed differently depending on whether CPU processing or GPU acceleration is enabled. To ensure that they are always displayed identically, enable the GPU Compatibility (GC) button before you start work on keys, key blurs, and geometry blurs. The GPU compatibility feature is automatically enabled when GPU acceleration is enabled.

Show full-size image

  1. GC button

You can also enable the GPU compatibility feature when you set your user settings. See, Display & Interface Settings.

Note: Enabling the GPU compatibility feature does not impact final renders, nor does it jeopardize preview performance. It ensures that GPU acceleration is performed in such a way as to closely match how keys, key blurs, and geometry blurs are displayed in CPU grading mode.

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