For
a live-action clip, use the Channel Editor to copy the shapes curve
of one mesh and paste it into another mesh. The shape and translation
of the mesh at each frame are copied.
To
copy and paste meshes for a live-action clip:
Create
the mesh at the first frame of a clip and modify it over several
frames to define the movement in the clip.
Click
Animation to view the Channel Editor.
Select
the shapes channel for the mesh you are copying (front_src, front_dst,
back_src, or back_dst).
Click
Copy.
Select
the shapes channel for the mesh that you want to be the same as
the copied mesh (front_src, front_dst, back_src, or back_dst).
Click
Paste.
NoteIf Auto Key in the Setup menu is enabled,
a keyframe is created in the associated animation channel at the
current frame every time the mesh is copied to a new frame and modified.
When you copy the shapes curve to a new mesh, you copy the mesh
and all its keyframes.