Copying and Pasting Meshes for a Live-Action Clip
 
 
 

For a live-action clip, use the Channel Editor to copy the shapes curve of one mesh and paste it into another mesh. The shape and translation of the mesh at each frame are copied.

To copy and paste meshes for a live-action clip:

  1. Create the mesh at the first frame of a clip and modify it over several frames to define the movement in the clip.
  2. Click Animation to view the Channel Editor.
  3. Select the shapes channel for the mesh you are copying (front_src, front_dst, back_src, or back_dst).
  4. Click Copy.
  5. Select the shapes channel for the mesh that you want to be the same as the copied mesh (front_src, front_dst, back_src, or back_dst).
  6. Click Paste.
    NoteIf Auto Key in the Setup menu is enabled, a keyframe is created in the associated animation channel at the current frame every time the mesh is copied to a new frame and modified. When you copy the shapes curve to a new mesh, you copy the mesh and all its keyframes.