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 Generating Particles

Generating Particles

Using a Surface
 
                
               
             
             
            
            Using a Light Source
          
       
       
       
       
      When
         a particle generator is attached to a light source, it uses the
         position and rotation of the light source to move and rotate the
         particle generator.
      
      To
         add a particle stream using a light source:
      
      
         - Add
            a Light node to your scene.
         
- Double-click
            the new light in the schematic, or follow the tab population rules
            for the Object menu (see 
                     Selecting Objects and Populating Menu Tabs).
         
- Adjust
            the spread and position of the light source in the Light menu. Use
            the Spread field to set the spread of the particle stream. The Intensity,
            Falloff, and Colour fields are not used by the particle generator.
         
- With
            the light node selected in the schematic, do one of the following:
            
               - Drag
                  the particle generator node from the node bar and place it in the
                  schematic.
               
- Double-click
                  the particle generator node. You do not need to be in Schematic
                  view to add a node in this manner.
               
 A particle generator object is added and automatically
               connected to the selected light source.
             
- Set
            the particle generator's properties. See 
                     Customizing the Particle Stream.
         
- If
            you do not want the light source to illuminate the scene, deactivate
            the light by clicking the Enable button in the Light menu. When Enable
            is deactivated, the light source is used as a particle generator only.
         
With a light source, you can animate the position
         of the particle stream by moving the light, changing the spread,
         and rotating the light. Because the generator is a light source,
         you can animate the position of the particle generator using a motion
         path.