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 Using a Light Source

Generating Particles

Using a 3D Object
 
                
               
             
             
            
            Using a Surface
          
       
       
       
       
      Use
         a surface as a particle generator to generate particles based on
         the area, shape, and colour of a surface. You can use a surface's
         matte to restrict where particles are generated. When the matte
         is off, the particle stream is generated from the entire surface.
         When the matte is on, particles are only generated where the matte
         is white or grey.
      
      You can animate the shape of the surface using
         its tangent handles. The starting area of the particle stream matches
         the surface's shape animation. See 
                  Changing the Shape of a Surface.
      
      To
         add a particle stream using a surface:
      
      
         - Select
            or add a surface that you want to use as a particle generator.
         
- Adjust
            the surface's shape, position, and other attributes. See 
                     Modifying Surfaces.
         
- With
            the surface node selected in the schematic, do one of the following:
            
               - Drag
                  the particle generator node from the node bar and place it in the
                  schematic.
               
- Double-click
                  the particle generator node. You do not need to be in Schematic
                  view to add a node in this manner.
               
 A particle generator object is added and automatically
               connected to the selected surface.
             
- Set
            the particle generator's properties. See 
                     Customizing the Particle Stream.
         
- If
            you do not want the surface to appear in the scene, you can hide
            the surface in Schematic view. A particle stream is generated from
            the hidden surface.
         
- To
            make the generated particles change as the surface's clip changes,
            enable Indirect in the Particle Generator menu.