Naming Nodes
 
 
 

Each node that you add to the scene is automatically assigned a default name. The default name identifies the node and the order in which it was added. For example, for the first spline added to Input1, the spline nodes are called Input1SrcSpline1 and Input1DstSpline1. A second spline added to Input1 results in two more spline nodes called Input1SrcSpline2 and Input1SrcSpline2.

Names appears beneath nodes in the Distort schematic and as a folder in the Channel Editor.

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(a) Node in the Schematic  

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(a) Node in the Channel Editor  

You can assign more meaningful names to nodes. If you rename a node, the schematic updates to show the new name. The object is also renamed in the Channel Editor.

NoteTo avoid conflicts in the Expressions editor and the schematic, you cannot duplicate names. When you duplicate an existing node name, newly created nodes have a “0” appended to their name. For example, if nodes 1, 2, 3 already exist, 3 newly created nodes would be named 01, 02, and 03.

To change the name of a node:

  1. Select the node in the Distort schematic.

    The current name for the node appears in the Name field.

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  2. Click the Name field and type the new name.