This file contains the necessary data structures and classes to interface with the FBX file format, allowing the user to save device settings, tool preferences and other customizable features in a scene.
Definition in file fbfbx.h.
#include <kaydaradef.h>
#include <fbsdk/fbcomponent.h>
#include <fbsdk/fbfbxoptions.h>
Go to the source code of this file.
Classes |
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class | FBFbxObject |
FBX file interface. More... |
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class | FBFbxTake |
Take class for Fbx import. More... |
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class | FBFbxManager |
FBX interface for loading/saving files into
the application. More... |
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Defines |
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#define | FBSDK_DLL K_DLLIMPORT |
Be sure that FBSDK_DLL is defined only once.
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Typedefs |
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typedef class K_DLLIMPORT FBArrayTemplate < HFBModel > |
FBModelList |
typedef class FBSDK_DLL
FBArrayTemplate<HFBModel> FBModelList |
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Enumerations |
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enum | FBFbxManagerState
{ kFBFbxManagerStateIdle, kFBFbxManagerStateLoading, kFBFbxManagerStateMerging, kFBFbxManagerStateSaving } |
This enumeration indicate the current state
of the FBFbxManager.
More... |
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enum | FBFbxManagerLoadAnimationMethod
{ kFBFbxManagerLoadConnect, kFBFbxManagerLoadCopy, kFBFbxManagerLoadRetarget, kFBFbxManagerLoadPlotIfSampled, kFBFbxManagerLoadPlot } |
This enumeration is used to choose how to
load an animation file on a character. More... |
#define FBSDK_DLL K_DLLIMPORT |
typedef class K_DLLIMPORT FBArrayTemplate<HFBModel> FBModelList |
This enumeration is used to choose how to load an animation file on a character.
enum FBFbxManagerState |
This enumeration indicate the current state of the FBFbxManager.
The manager can only do one action at a time.