Definition in file fbdeck.h.
#include <kaydaradef.h>
#include <fbsdk/fbcomponent.h>


Go to the source code of this file.
Classes |
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| class | FBDeck |
| Deck class. More... |
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| class | FBPropertyListDeck |
| PropertyList: Deck More... |
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Defines |
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| #define | FBSDK_DLL K_DLLIMPORT |
| Be sure that FBSDK_DLL is defined only once.
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| #define | FBRegisterDeck(UniqueNameStr, ClassName, Label, Description, IconFilename) |
| Deck class registration. |
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| #define | FBDeckDeclare(ClassName) |
| Deck class declaration. |
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| #define | FBDeckImplementation(ThisComponent) FBClassImplementation( ThisComponent ) |
| Deck class implementation. |
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Enumerations |
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| enum | FBDeckTransportMode
{ kFBDeckTransportNone, kFBDeckTransportSlave, kFBDeckTransportMaster } |
| FBDeckTransportMode. More... |
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| #define FBDeckDeclare | ( | ClassName | ) |
Value:
FBClassDeclare( ClassName,FBDeck ); \ public: \ ClassName(char * pName):FBDeck(pName) { FBClassInit; } \ private:
| ClassName | Name of deck class. |
| #define FBDeckImplementation | ( | ThisComponent | ) | FBClassImplementation( ThisComponent ) |
| #define FBRegisterDeck | ( | UniqueNameStr, | |||
| ClassName, | |||||
| Label, | |||||
| Description, | |||||
| IconFilename | ) |
Value:
HIObject RegisterDeck##ClassName( HIObject /*pOwner*/,char * pName,void * /*pData*/) \ { \ ClassName *Class = new ClassName(pName); \ Class->UniqueName = UniqueNameStr; \ if (Class->FBCreate()) { \ Class->ThreadSync(); \ return Class->GetHIObject(); \ } else { \ delete Class; \ return NULL; \ } \ } \ FBLibraryModule( ClassName ) \ { \ FBRegisterObject( ClassName,"Decks",Label,Description,RegisterDeck##ClassName, true, IconFilename ); \ }
| UniqueNameStr | Unique name of deck. | |
| ClassName | Name of deck class. | |
| Label | Short description. | |
| Description | Long description. | |
| IconFilename | Filename of associated icon. |
| #define FBSDK_DLL K_DLLIMPORT |
| enum FBDeckTransportMode |