Definition in file fbdeck.h.
#include <kaydaradef.h>
#include <fbsdk/fbcomponent.h>
Go to the source code of this file.
Classes |
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class | FBDeck |
Deck class. More... |
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class | FBPropertyListDeck |
PropertyList: Deck More... |
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Defines |
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#define | FBSDK_DLL K_DLLIMPORT |
Be sure that FBSDK_DLL is defined only once.
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#define | FBRegisterDeck(UniqueNameStr, ClassName, Label, Description, IconFilename) |
Deck class registration. |
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#define | FBDeckDeclare(ClassName) |
Deck class declaration. |
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#define | FBDeckImplementation(ThisComponent) FBClassImplementation( ThisComponent ) |
Deck class implementation. |
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Enumerations |
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enum | FBDeckTransportMode
{ kFBDeckTransportNone, kFBDeckTransportSlave, kFBDeckTransportMaster } |
FBDeckTransportMode. More... |
#define FBDeckDeclare | ( | ClassName | ) |
Value:
FBClassDeclare( ClassName,FBDeck ); \ public: \ ClassName(char * pName):FBDeck(pName) { FBClassInit; } \ private:
ClassName | Name of deck class. |
#define FBDeckImplementation | ( | ThisComponent | ) | FBClassImplementation( ThisComponent ) |
#define FBRegisterDeck | ( | UniqueNameStr, | |||
ClassName, | |||||
Label, | |||||
Description, | |||||
IconFilename | ) |
Value:
HIObject RegisterDeck##ClassName( HIObject /*pOwner*/,char * pName,void * /*pData*/) \ { \ ClassName *Class = new ClassName(pName); \ Class->UniqueName = UniqueNameStr; \ if (Class->FBCreate()) { \ Class->ThreadSync(); \ return Class->GetHIObject(); \ } else { \ delete Class; \ return NULL; \ } \ } \ FBLibraryModule( ClassName ) \ { \ FBRegisterObject( ClassName,"Decks",Label,Description,RegisterDeck##ClassName, true, IconFilename ); \ }
UniqueNameStr | Unique name of deck. | |
ClassName | Name of deck class. | |
Label | Short description. | |
Description | Long description. | |
IconFilename | Filename of associated icon. |
#define FBSDK_DLL K_DLLIMPORT |
enum FBDeckTransportMode |