FBModelCube FBModelCube FBModelCube
FBModelCube FBModelCube FBModelCube FBModelCube FBModelCube
FBModelCube FBModelCube FBModelCube FBModelCube FBModelCube
FBModelCube FBModelCube FBModelCube FBModelCube FBModelCube
FBModelCube FBModelCube FBModelCube FBModelCube FBModelCube
FBModelCube FBModelCube FBModelCube FBModelCube FBModelCube
FBModelCube FBModelCube FBModelCube FBModelCube FBModelCube
FBModelCube FBModelCube FBModelCube FBModelCube FBModelCube
FBModelCube FBModelCube FBModelCube FBModelCube FBModelCube
FBModelCube FBModelCube FBModelCube FBModelCube FBModelCube
FBModelCube FBModelCube FBModelCube FBModelCube FBModelCube
FBModelCube FBModelCube FBModelCube FBModelCube FBModelCube
FBModelCube FBModelCube FBModelCube FBModelCube FBModelCube
FBModelCube FBModelCube FBModelCube FBModelCube FBModelCube
FBModelCube FBModelCube FBModelCube FBModelCube FBModelCube
FBModelCube FBModelCube FBModelCube FBModelCube FBModelCube
FBModelCube FBModelCube FBModelCube FBModelCube FBModelCube
FBModelCube FBModelCube FBModelCube FBModelCube FBModelCube
FBModelCube FBModelCube FBModelCube FBModelCube FBModelCube
FBModelCube FBModelCube FBModelCube FBModelCube FBModelCube
FBModelCube FBModelCube FBModelCube FBModelCube FBModelCube
FBModelCube FBModelCube FBModelCube FBModelCube FBModelCube
FBModelCube FBModelCube FBModelCube FBModelCube FBModelCube
FBModelCube FBModelCube FBModelCube FBModelCube FBModelCube
FBModelCube FBModelCube
Animatable |
FBBox |
|
AnimationNode |
FBModel |
|
AnimationNodeDestroy(HFBAnimationNode
pAnimationNode) |
FBBox |
[virtual] |
AnimationNodeInCreate(kReference
pUserId, char *pName, char *pDataType, bool pIsPublic=false, double
*pMin=NULL, double *pMax=NULL, bool pUserData=false) |
FBBox |
[virtual] |
AnimationNodeInGet() |
FBBox |
[virtual] |
AnimationNodeIsUserData(HFBAnimationNode
pAnimationNode) |
FBBox |
[virtual] |
AnimationNodeNotify(HFBAnimationNode
pAnimationNode, HFBEvaluateInfo pEvaluateInfo) |
FBBox |
[virtual] |
AnimationNodeOutCreate(kReference
pUserId, char *pName, char *pDataType, bool pIsPublic=false, double
*pMin=NULL, double *pMax=NULL, bool pUserData=false) |
FBBox |
[virtual] |
AnimationNodeOutGet() |
FBBox |
[virtual] |
BeginChange() |
FBPlug |
|
Children |
FBModel |
|
ClassName() |
FBComponent |
[virtual] |
Clone() |
FBModel |
[virtual] |
Cluster |
FBModel |
|
Components |
FBComponent |
|
ConnectAt(HFBPlug
pSrc, int pSrc_DstIndex, HFBPlug pDst, int pDst_SrcIndex,
FBConnectionType pConnectionType=kFBConnectionTypeNone) |
FBPlug |
|
ConnectDst(HFBPlug
pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
FBPlug |
|
ConnectDstAt(int
pSrc_DstIndex, HFBPlug pDst, FBConnectionType
pConnectionType=kFBConnectionTypeNone) |
FBPlug |
|
ConnectSrc(HFBPlug
pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
FBPlug |
|
ConnectSrcAt(int
pDst_SrcIndex, HFBPlug pSrc, FBConnectionType
pConnectionType=kFBConnectionTypeNone) |
FBPlug |
|
CustomModelDisplay(FBCamera
*pCamera, FBModelShadingMode pShadingMode, FBModelRenderPass
pRenderPass, float pPickingAreaWidth, float
pPickingAreaHeight) |
FBModel |
[inline, virtual] |
CustomModelPicking(int
pNbHits, unsigned int *pSelectBuffer, FBCamera *pCamera, int
pMouseX, int pMouseY, FBTVector *pLocalRaySrc, FBTVector
*pLocalRayDir, FBTVector *pWorldRaySrc, FBTVector *pWorldRayDir,
FBMatrix *pGlobalInverseMatrix, FBTVector *pOutPickedPoint) |
FBModel |
[inline, virtual] |
DisableObjectFlags(FBObjectFlag
pFlags) |
FBComponent |
|
DisconnectAllDst() |
FBPlug |
|
DisconnectAllSrc() |
FBPlug |
|
DisconnectDst(HFBPlug
pDst) |
FBPlug |
|
DisconnectDstAt(int
pIndex) |
FBPlug |
|
DisconnectSrc(HFBPlug
pSrc) |
FBPlug |
|
DisconnectSrcAt(int
pIndex) |
FBPlug |
|
EnableObjectFlags(FBObjectFlag
pFlags) |
FBComponent |
|
EndChange() |
FBPlug |
|
EvaluateAnimationNodes(HFBEvaluateInfo
pEvaluateInfo) |
FBBox |
[virtual] |
FBBox(char
*pName, HIObject pObject=NULL) |
FBBox |
|
FBComponent(HIObject
pObject) |
FBComponent |
|
FBCreate() |
FBComponent |
[virtual] |
FBDelete() |
FBModel |
[virtual] |
FBDestroy() |
FBComponent |
[virtual] |
FBModel(char
*pName, HIObject pObject=NULL) |
FBModel |
|
FBModelCube(char
*pName, HIObject pObject=NULL) |
FBModelCube |
|
FBPlug(HIObject
pObject) |
FBPlug |
|
FbxGetObjectSubType() |
FBModel |
[virtual] |
FbxGetObjectType() |
FBModel |
[virtual] |
FbxRetrieve(HFBFbxObject
pFbxObject, kFbxObjectStore pStoreWhat) |
FBModel |
[virtual] |
FbxStore(HFBFbxObject
pFbxObject, kFbxObjectStore pStoreWhat) |
FBModel |
[virtual] |
Folder |
FBComponent |
|
GeometricRotation |
FBModel |
|
GeometricScaling |
FBModel |
|
GeometricTranslation |
FBModel |
|
Geometry |
FBModel |
|
GetBoundingBox(FBVector3d
&pMin, FBVector3d &pMax) |
FBModel |
|
GetDst(int
pIndex) |
FBPlug |
|
GetDstCount() |
FBPlug |
|
GetDstType(int
pIndex) |
FBPlug |
|
GetHIObject()
const |
FBPlug |
[virtual] |
GetMatrix(FBMatrix
&pMatrix, int pWhat=kModelTransformation, bool
pGlobalInfo=true, HFBEvaluateInfo pEvaluateInfo=NULL) |
FBModel |
|
GetObjectFlags() |
FBComponent |
|
GetObjectStatus(FBObjectStatus
pStatus) |
FBComponent |
|
GetOwned(int
pIndex) |
FBPlug |
|
GetOwnedCount() |
FBPlug |
|
GetOwner() |
FBPlug |
|
GetOwnerCount() |
FBPlug |
|
GetSelectedPoints() |
FBModel |
|
GetSelectedPointsCount() |
FBModel |
|
GetSrc(int
pIndex) |
FBPlug |
|
GetSrcCount() |
FBPlug |
|
GetSrcType(int
pIndex) |
FBPlug |
|
GetTypeId() |
FBComponent |
[virtual] |
GetVector(FBVector3d
&pVector, int pWhat=kModelTranslation, bool pGlobalInfo=true,
HFBEvaluateInfo pEvaluateInfo=NULL) |
FBModel |
|
GetWrapper() |
FBWrapperHolder |
|
HardSelect() |
FBComponent |
|
HasCustomDisplay() |
FBModel |
[inline, virtual] |
HasObjectFlags(FBObjectFlag
pFlags) |
FBComponent |
|
Icon3D |
FBModel |
|
Is(int
pTypeId) |
FBComponent |
[virtual] |
IsConstrained |
FBModel |
|
IsDeformable |
FBModel |
|
IsSDKComponent() |
FBPlug |
|
Live |
FBBox |
|
LongName |
FBComponent |
|
LookAt |
FBModel |
|
mAllocated |
FBPlug |
|
Materials |
FBModel |
|
mDummyObject |
FBComponent |
|
mGlobalTypeInfo |
FBPlug |
[protected, static] |
mInternalClassId |
FBComponent |
[static] |
mLocalPtr |
FBComponent |
|
mName |
FBComponent |
[protected] |
mObject |
FBPlug |
[protected] |
ModelVertexData |
FBModel |
|
MoveSrcAt(int
pIndex, int pAtIndex) |
FBPlug |
|
MoveSrcAt(HFBPlug
pSrc, HFBPlug pAtSrc) |
FBPlug |
|
mSDKComponent |
FBPlug |
[protected] |
Name |
FBComponent |
|
Parent |
FBModel |
|
Parents |
FBComponent |
|
Pickable |
FBModel |
|
PlugDataNotify(FBConnectionAction
pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int
pDataSize=0) |
FBPlug |
[virtual] |
PlugNotify(FBConnectionAction
pAction, FBPlug *pThis, int pIndex, FBPlug *pPlug=NULL,
FBConnectionType pConnectionType=kFBConnectionTypeNone, FBPlug
*pNewPlug=NULL) |
FBPlug |
[virtual] |
PlugStateNotify(FBConnectionAction
pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int
pDataSize=0) |
FBPlug |
[virtual] |
PostRotation |
FBModel |
|
PreRotation |
FBModel |
|
ProcessNamespaceHierarchy(FBNamespaceAction
pNamespaceAction, const char *pNamespaceName, const char
*pReplaceTo=NULL, bool pAddRight=true) |
FBComponent |
|
ProcessObjectNamespace(FBNamespaceAction
pNamespaceAction, const char *pNamespaceName, const char
*pReplaceTo=NULL, bool pAddRight=true) |
FBComponent |
|
PropertyAdd(FBProperty
*Property) |
FBComponent |
[virtual] |
PropertyCreate(char
*pName, FBPropertyType pType, char *pDataType, bool pAnimatable,
bool pIsUser=false, FBProperty *pReferenceSource=NULL) |
FBComponent |
|
PropertyList |
FBComponent |
|
PropertyRemove(FBProperty
*Property) |
FBComponent |
|
QuaternionInterpolate |
FBModel |
|
RecordMode |
FBBox |
|
ReplaceDstAt(int
pIndex, HFBPlug pDst) |
FBPlug |
|
ReplaceSrcAt(int
pIndex, HFBPlug pSrc) |
FBPlug |
|
Rotation |
FBModel |
|
RotationActive |
FBModel |
|
RotationMax |
FBModel |
|
RotationMaxX |
FBModel |
|
RotationMaxY |
FBModel |
|
RotationMaxZ |
FBModel |
|
RotationMin |
FBModel |
|
RotationMinX |
FBModel |
|
RotationMinY |
FBModel |
|
RotationMinZ |
FBModel |
|
RotationOrder |
FBModel |
|
RotationSpaceForLimitOnly |
FBModel |
|
Scaling |
FBModel |
|
Scene |
FBModel |
|
Selected |
FBComponent |
|
SetHIObject(HIObject
pObject, bool pSDKComponent) |
FBComponent |
[virtual] |
SetMatrix(FBMatrix
pMatrix, int pWhat=kModelTransformation, bool pGlobalInfo=true,
bool pPushUndo=false, HFBEvaluateInfo pEvaluateInfo=NULL) |
FBModel |
|
SetObjectFlags(FBObjectFlag
pFlags) |
FBComponent |
|
SetObjectStatus(FBObjectStatus
pStatus, bool pValue) |
FBComponent |
|
SetupPropertiesForShapes() |
FBModel |
|
SetVector(FBVector3d
pVector, int pWhat=kModelTranslation, bool pGlobalInfo=true, bool
pPushUndo=false, HFBEvaluateInfo pEvaluateInfo=NULL) |
FBModel |
|
Shaders |
FBModel |
|
ShadingMode |
FBModel |
|
Show |
FBModel |
|
SoftSelected |
FBModel |
|
SwapSrc(int
pIndexA, int pIndexB) |
FBPlug |
|
TessellatedMesh |
FBModel |
|
Textures |
FBModel |
|
Translation |
FBModel |
|
TypeInfo |
FBComponent |
[static] |
UniqueName |
FBBox |
|
UpVector |
FBModel |
|
Visibility |
FBModel |
|
~FBComponent() |
FBComponent |
[virtual] |
~FBPlug() |
FBPlug |
[virtual] |