FBModel Member List

This is the complete list of members for FBModel, including all inherited members.
FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel FBModel
Animatable FBBox
AnimationNode FBModel
AnimationNodeDestroy(HFBAnimationNode pAnimationNode) FBBox [virtual]
AnimationNodeInCreate(kReference pUserId, char *pName, char *pDataType, bool pIsPublic=false, double *pMin=NULL, double *pMax=NULL, bool pUserData=false) FBBox [virtual]
AnimationNodeInGet() FBBox [virtual]
AnimationNodeIsUserData(HFBAnimationNode pAnimationNode) FBBox [virtual]
AnimationNodeNotify(HFBAnimationNode pAnimationNode, HFBEvaluateInfo pEvaluateInfo) FBBox [virtual]
AnimationNodeOutCreate(kReference pUserId, char *pName, char *pDataType, bool pIsPublic=false, double *pMin=NULL, double *pMax=NULL, bool pUserData=false) FBBox [virtual]
AnimationNodeOutGet() FBBox [virtual]
BeginChange() FBPlug
Children FBModel
ClassName() FBComponent [virtual]
Clone() FBModel [virtual]
Cluster FBModel
Components FBComponent
ConnectAt(HFBPlug pSrc, int pSrc_DstIndex, HFBPlug pDst, int pDst_SrcIndex, FBConnectionType pConnectionType=kFBConnectionTypeNone) FBPlug
ConnectDst(HFBPlug pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) FBPlug
ConnectDstAt(int pSrc_DstIndex, HFBPlug pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) FBPlug
ConnectSrc(HFBPlug pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) FBPlug
ConnectSrcAt(int pDst_SrcIndex, HFBPlug pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) FBPlug
CustomModelDisplay(FBCamera *pCamera, FBModelShadingMode pShadingMode, FBModelRenderPass pRenderPass, float pPickingAreaWidth, float pPickingAreaHeight) FBModel [inline, virtual]
CustomModelPicking(int pNbHits, unsigned int *pSelectBuffer, FBCamera *pCamera, int pMouseX, int pMouseY, FBTVector *pLocalRaySrc, FBTVector *pLocalRayDir, FBTVector *pWorldRaySrc, FBTVector *pWorldRayDir, FBMatrix *pGlobalInverseMatrix, FBTVector *pOutPickedPoint) FBModel [inline, virtual]
DisableObjectFlags(FBObjectFlag pFlags) FBComponent
DisconnectAllDst() FBPlug
DisconnectAllSrc() FBPlug
DisconnectDst(HFBPlug pDst) FBPlug
DisconnectDstAt(int pIndex) FBPlug
DisconnectSrc(HFBPlug pSrc) FBPlug
DisconnectSrcAt(int pIndex) FBPlug
EnableObjectFlags(FBObjectFlag pFlags) FBComponent
EndChange() FBPlug
EvaluateAnimationNodes(HFBEvaluateInfo pEvaluateInfo) FBBox [virtual]
FBBox(char *pName, HIObject pObject=NULL) FBBox
FBComponent(HIObject pObject) FBComponent
FBCreate() FBComponent [virtual]
FBDelete() FBModel [virtual]
FBDestroy() FBComponent [virtual]
FBModel(char *pName, HIObject pObject=NULL) FBModel
FBPlug(HIObject pObject) FBPlug
FbxGetObjectSubType() FBModel [virtual]
FbxGetObjectType() FBModel [virtual]
FbxRetrieve(HFBFbxObject pFbxObject, kFbxObjectStore pStoreWhat) FBModel [virtual]
FbxStore(HFBFbxObject pFbxObject, kFbxObjectStore pStoreWhat) FBModel [virtual]
Folder FBComponent
GeometricRotation FBModel
GeometricScaling FBModel
GeometricTranslation FBModel
Geometry FBModel
GetBoundingBox(FBVector3d &pMin, FBVector3d &pMax) FBModel
GetDst(int pIndex) FBPlug
GetDstCount() FBPlug
GetDstType(int pIndex) FBPlug
GetHIObject() const FBPlug [virtual]
GetMatrix(FBMatrix &pMatrix, int pWhat=kModelTransformation, bool pGlobalInfo=true, HFBEvaluateInfo pEvaluateInfo=NULL) FBModel
GetObjectFlags() FBComponent
GetObjectStatus(FBObjectStatus pStatus) FBComponent
GetOwned(int pIndex) FBPlug
GetOwnedCount() FBPlug
GetOwner() FBPlug
GetOwnerCount() FBPlug
GetSelectedPoints() FBModel
GetSelectedPointsCount() FBModel
GetSrc(int pIndex) FBPlug
GetSrcCount() FBPlug
GetSrcType(int pIndex) FBPlug
GetTypeId() FBComponent [virtual]
GetVector(FBVector3d &pVector, int pWhat=kModelTranslation, bool pGlobalInfo=true, HFBEvaluateInfo pEvaluateInfo=NULL) FBModel
GetWrapper() FBWrapperHolder
HardSelect() FBComponent
HasCustomDisplay() FBModel [inline, virtual]
HasObjectFlags(FBObjectFlag pFlags) FBComponent
Icon3D FBModel
Is(int pTypeId) FBComponent [virtual]
IsConstrained FBModel
IsDeformable FBModel
IsSDKComponent() FBPlug
Live FBBox
LongName FBComponent
LookAt FBModel
mAllocated FBPlug
Materials FBModel
mDummyObject FBComponent
mGlobalTypeInfo FBPlug [protected, static]
mInternalClassId FBComponent [static]
mLocalPtr FBComponent
mName FBComponent [protected]
mObject FBPlug [protected]
ModelVertexData FBModel
MoveSrcAt(int pIndex, int pAtIndex) FBPlug
MoveSrcAt(HFBPlug pSrc, HFBPlug pAtSrc) FBPlug
mSDKComponent FBPlug [protected]
Name FBComponent
Parent FBModel
Parents FBComponent
Pickable FBModel
PlugDataNotify(FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0) FBPlug [virtual]
PlugNotify(FBConnectionAction pAction, FBPlug *pThis, int pIndex, FBPlug *pPlug=NULL, FBConnectionType pConnectionType=kFBConnectionTypeNone, FBPlug *pNewPlug=NULL) FBPlug [virtual]
PlugStateNotify(FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0) FBPlug [virtual]
PostRotation FBModel
PreRotation FBModel
ProcessNamespaceHierarchy(FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true) FBComponent
ProcessObjectNamespace(FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true) FBComponent
PropertyAdd(FBProperty *Property) FBComponent [virtual]
PropertyCreate(char *pName, FBPropertyType pType, char *pDataType, bool pAnimatable, bool pIsUser=false, FBProperty *pReferenceSource=NULL) FBComponent
PropertyList FBComponent
PropertyRemove(FBProperty *Property) FBComponent
QuaternionInterpolate FBModel
RecordMode FBBox
ReplaceDstAt(int pIndex, HFBPlug pDst) FBPlug
ReplaceSrcAt(int pIndex, HFBPlug pSrc) FBPlug
Rotation FBModel
RotationActive FBModel
RotationMax FBModel
RotationMaxX FBModel
RotationMaxY FBModel
RotationMaxZ FBModel
RotationMin FBModel
RotationMinX FBModel
RotationMinY FBModel
RotationMinZ FBModel
RotationOrder FBModel
RotationSpaceForLimitOnly FBModel
Scaling FBModel
Scene FBModel
Selected FBComponent
SetHIObject(HIObject pObject, bool pSDKComponent) FBComponent [virtual]
SetMatrix(FBMatrix pMatrix, int pWhat=kModelTransformation, bool pGlobalInfo=true, bool pPushUndo=false, HFBEvaluateInfo pEvaluateInfo=NULL) FBModel
SetObjectFlags(FBObjectFlag pFlags) FBComponent
SetObjectStatus(FBObjectStatus pStatus, bool pValue) FBComponent
SetupPropertiesForShapes() FBModel
SetVector(FBVector3d pVector, int pWhat=kModelTranslation, bool pGlobalInfo=true, bool pPushUndo=false, HFBEvaluateInfo pEvaluateInfo=NULL) FBModel
Shaders FBModel
ShadingMode FBModel
Show FBModel
SoftSelected FBModel
SwapSrc(int pIndexA, int pIndexB) FBPlug
TessellatedMesh FBModel
Textures FBModel
Translation FBModel
TypeInfo FBComponent [static]
UniqueName FBBox
UpVector FBModel
Visibility FBModel
~FBComponent() FBComponent [virtual]
~FBPlug() FBPlug [virtual]

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