FBCharacter Member List

This is the complete list of members for FBCharacter, including all inherited members.
FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter
Active FBConstraint
ActiveChanged() FBConstraint [virtual]
ActiveInput FBCharacter
AddCharacterExtension(HFBCharacterExtension pExt) FBCharacter
Animatable FBBox
AnimationNodeDestroy(HFBAnimationNode pAnimationNode) FBBox [virtual]
AnimationNodeInCreate(kReference pUserId, HFBModel pModel, char *pAttribute) FBConstraint
AnimationNodeInCreate(kReference pUserId, HFBProperty pProperty) FBConstraint
FBBox::AnimationNodeInCreate(kReference pUserId, char *pName, char *pDataType, bool pIsPublic=false, double *pMin=NULL, double *pMax=NULL, bool pUserData=false) FBBox [virtual]
AnimationNodeInGet() FBBox [virtual]
AnimationNodeIsUserData(HFBAnimationNode pAnimationNode) FBBox [virtual]
AnimationNodeNotify(HFBAnimationNode pAnimationNode, HFBEvaluateInfo pEvaluateInfo, HFBConstraintInfo pConstraintInfo) FBConstraint [virtual]
FBBox::AnimationNodeNotify(HFBAnimationNode pAnimationNode, HFBEvaluateInfo pEvaluateInfo) FBBox [virtual]
AnimationNodeOutCreate(kReference pUserId, HFBModel pModel, char *pAttribute) FBConstraint
FBBox::AnimationNodeOutCreate(kReference pUserId, char *pName, char *pDataType, bool pIsPublic=false, double *pMin=NULL, double *pMax=NULL, bool pUserData=false) FBBox [virtual]
AnimationNodeOutGet() FBBox [virtual]
AnkleHeightCompensation FBCharacter
AnkleProximityCompensation FBCharacter
BeginChange() FBPlug
CharacterExtensions FBCharacter
ClassName() FBComponent [virtual]
Clone() FBCharacter [virtual]
Components FBComponent
ConnectAt(HFBPlug pSrc, int pSrc_DstIndex, HFBPlug pDst, int pDst_SrcIndex, FBConnectionType pConnectionType=kFBConnectionTypeNone) FBPlug
ConnectDst(HFBPlug pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) FBPlug
ConnectDstAt(int pSrc_DstIndex, HFBPlug pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) FBPlug
ConnectSrc(HFBPlug pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) FBPlug
ConnectSrcAt(int pDst_SrcIndex, HFBPlug pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) FBPlug
ContactBehaviour FBCharacter
CopyAnimation() FBCharacter
CreateControlRig(bool pSetFKIK) FBCharacter
Deformer FBConstraint
DeformerBind(HFBModel pModel) FBConstraint [virtual]
DeformerNotify(HFBModel pModel, HFBVertex pSrcVertex, HFBVertex pSrcNormal, int pCount, HFBVertex pDstVertex, HFBVertex pDstNormal) FBConstraint [virtual]
DeformerUnBind(HFBModel pModel) FBConstraint [virtual]
Description FBConstraint
Disable(HFBModel pModel) FBConstraint [virtual]
DisableObjectFlags(FBObjectFlag pFlags) FBComponent
DisconnectAllDst() FBPlug
DisconnectAllSrc() FBPlug
DisconnectDst(HFBPlug pDst) FBPlug
DisconnectDstAt(int pIndex) FBPlug
DisconnectSrc(HFBPlug pSrc) FBPlug
DisconnectSrcAt(int pIndex) FBPlug
Enable(HFBModel pModel) FBConstraint [virtual]
EnableObjectFlags(FBObjectFlag pFlags) FBComponent
EndChange() FBPlug
EvaluateAnimationNodes(HFBEvaluateInfo pEvaluateInfo) FBBox [virtual]
FBBox(char *pName, HIObject pObject=NULL) FBBox
FBCharacter(char *pName, HIObject pObject=NULL) FBCharacter
FBComponent(HIObject pObject) FBComponent
FBConstraint(char *pName, HIObject pObject=NULL) FBConstraint
FBCreate() FBComponent [virtual]
FBDelete() FBCharacter [virtual]
FBDestroy() FBComponent [virtual]
FBPlug(HIObject pObject) FBPlug
FbxGetObjectSubType() FBBox [virtual]
FbxGetObjectType() FBBox [virtual]
FbxRetrieve(HFBFbxObject pFbxObject, kFbxObjectStore pStoreWhat) FBConstraint [virtual]
FbxStore(HFBFbxObject pFbxObject, kFbxObjectStore pStoreWhat) FBConstraint [virtual]
Folder FBComponent
FreezeSRT(HFBModel pModel, bool pS, bool pR, bool pT) FBConstraint [virtual]
FreezeSuggested() FBConstraint [virtual]
GetActiveBodyPart(bool *pActivePart) FBCharacter
GetCharacterize() FBCharacter
GetCharacterizeError() FBCharacter
GetCtrlRigIndexByModel(HFBModel pModel) FBCharacter
GetCtrlRigModel(FBBodyNodeId pBodyNodeId) FBCharacter
GetCurrentControlSet(bool pForce=false) FBCharacter
GetDst(int pIndex) FBPlug
GetDstCount() FBPlug
GetDstType(int pIndex) FBPlug
GetEffectorModel(FBEffectorId pEffectorId, FBEffectorSetID pEffectorSetID=FBEffectorSetDefault) FBCharacter
GetExternalSolver() FBCharacter
GetFloorContactModel(FBFloorContactID pMemberIndex) FBCharacter
GetHIObject() const FBPlug [virtual]
GetIndexByModel(HFBModel pModel) FBCharacter
GetModel(FBBodyNodeId pBodyNodeId) FBCharacter
GetObjectFlags() FBComponent
GetObjectStatus(FBObjectStatus pStatus) FBComponent
GetOwned(int pIndex) FBPlug
GetOwnedCount() FBPlug
GetOwner() FBPlug
GetOwnerCount() FBPlug
GetSrc(int pIndex) FBPlug
GetSrcCount() FBPlug
GetSrcType(int pIndex) FBPlug
GetTypeId() FBComponent [virtual]
GetWrapper() FBWrapperHolder
GoToStancePose(bool pPushUndo=false, bool pIncludeCharacterExtensions=true) FBCharacter
HardSelect() FBComponent
HasLayout FBConstraint
HasObjectFlags(FBObjectFlag pFlags) FBComponent
HipsHeightCompensation FBCharacter
HipsTranslationMode FBCharacter
InputActor FBCharacter
InputCharacter FBCharacter
InputType FBCharacter
InverseLeftElbow FBCharacter
InverseLeftKnee FBCharacter
InverseRightElbow FBCharacter
InverseRightKnee FBCharacter
Is(int pTypeId) FBComponent [virtual]
IsCtrlSetReady() FBCharacter
IsParentNodeOffset(FBBodyNodeId pNodeId) FBCharacter
IsPlottingActorToCtrlRig() FBCharacter
IsRotationPin(FBEffectorId pEffectorIndex) FBCharacter
IsSDKComponent() FBPlug
IsTranslationPin(FBEffectorId pEffectorIndex) FBCharacter
KeyingMode FBCharacter
LeftElbowKillPitch FBCharacter
LeftKneeKillPitch FBCharacter
Live FBBox
Lock FBConstraint
LongName FBComponent
mAllocated FBPlug
mCharacterizeError FBCharacter
mDummyObject FBComponent
mGlobalTypeInfo FBPlug [protected, static]
mInternalClassId FBComponent [static]
MirrorMode FBCharacter
mLocalPtr FBComponent
mName FBComponent [protected]
mObject FBPlug [protected]
MoveSrcAt(int pIndex, int pAtIndex) FBPlug
MoveSrcAt(HFBPlug pSrc, HFBPlug pAtSrc) FBPlug
mSDKComponent FBPlug [protected]
Name FBComponent
Parents FBComponent
PlotAnimation(FBCharacterPlotWhere pPlotWhere, FBPlotOptions *pPlotOptions) FBCharacter [virtual]
PlugDataNotify(FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0) FBPlug [virtual]
PlugNotify(FBConnectionAction pAction, FBPlug *pThis, int pIndex, FBPlug *pPlug=NULL, FBConnectionType pConnectionType=kFBConnectionTypeNone, FBPlug *pNewPlug=NULL) FBPlug [virtual]
PlugStateNotify(FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0) FBPlug [virtual]
ProcessNamespaceHierarchy(FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true) FBComponent
ProcessObjectNamespace(FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true) FBComponent
PropertyAdd(FBProperty *Property) FBComponent [virtual]
PropertyCreate(char *pName, FBPropertyType pType, char *pDataType, bool pAnimatable, bool pIsUser=false, FBProperty *pReferenceSource=NULL) FBComponent
PropertyList FBComponent
PropertyRemove(FBProperty *Property) FBComponent
ReadyForRetarget() FBCharacter
RecordMode FBBox
ReferenceAdd(int pGroupIndex, HFBModel pModel) FBConstraint
ReferenceAddNotify(int pGroupIndex, HFBModel pModel) FBConstraint [virtual]
ReferenceGet(int pGroupIndex, int pItemIndex=0) FBConstraint
ReferenceGetCount(int pGroupIndex) FBConstraint
ReferenceGroupAdd(char *pGroupName, int pMaxItemCount) FBConstraint
ReferenceGroupGetCount() FBConstraint
ReferenceGroupGetMaxCount(int pGroupIndex) FBConstraint
ReferenceGroupGetName(int pGroupIndex) FBConstraint
ReferenceRemove(int pGroupIndex, HFBModel pModel) FBConstraint
ReferenceRemoveAll() FBConstraint
ReferenceRemoveNotify(int pGroupIndex, HFBModel pModel) FBConstraint [virtual]
RemoveAllAnimationNodes() FBConstraint [virtual]
RemoveCharacterExtension(HFBCharacterExtension pExt) FBCharacter
ReplaceDstAt(int pIndex, HFBPlug pDst) FBPlug
ReplaceSrcAt(int pIndex, HFBPlug pSrc) FBPlug
ResetProperties(FBCharacterResetProperties pType) FBCharacter [virtual]
RestoreModelState(HFBModel pModel) FBConstraint [virtual]
Retarget(bool pOnBaseLayer) FBCharacter
RightElbowKillPitch FBCharacter
RightKneeKillPitch FBCharacter
RollSolver FBCharacter
SaveModelState(HFBModel pModel, bool pS, bool pR, bool pT) FBConstraint [virtual]
ScaleCompensation FBCharacter
Selected FBComponent
SelectModels(bool pSelect, bool pApplyToCharacter, bool pApplyToRig, bool pApplyToExtensions) FBCharacter
SetCharacterizeOff() FBCharacter
SetCharacterizeOn(bool pSetAsBiped) FBCharacter
SetExternalSolver(int pIndex) FBCharacter
SetExternalSolver(FBCharacterSolver *pSolver) FBCharacter
SetHIObject(HIObject pObject, bool pSDKComponent) FBComponent [virtual]
SetObjectFlags(FBObjectFlag pFlags) FBComponent
SetObjectStatus(FBObjectStatus pStatus, bool pValue) FBComponent
SetupAllAnimationNodes() FBConstraint [virtual]
ShoulderCorrection FBCharacter
Snap FBConstraint
SnapSuggested() FBConstraint [virtual]
SwapSrc(int pIndexA, int pIndexB) FBPlug
SyncMode FBCharacter
TypeInfo FBComponent [static]
UniqueName FBBox
Weight FBConstraint
WriteReference FBCharacter
~FBComponent() FBComponent [virtual]
~FBPlug() FBPlug [virtual]

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