FBCharacter FBCharacter FBCharacter
FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter
FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter
FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter
FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter
FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter
FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter
FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter
FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter
FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter
FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter
FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter
FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter
FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter
FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter
FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter
FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter
FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter
FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter
FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter
FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter
FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter
FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter
FBCharacter FBCharacter FBCharacter FBCharacter FBCharacter
FBCharacter FBCharacter
Active |
FBConstraint |
|
ActiveChanged() |
FBConstraint |
[virtual] |
ActiveInput |
FBCharacter |
|
AddCharacterExtension(HFBCharacterExtension
pExt) |
FBCharacter |
|
Animatable |
FBBox |
|
AnimationNodeDestroy(HFBAnimationNode
pAnimationNode) |
FBBox |
[virtual] |
AnimationNodeInCreate(kReference
pUserId, HFBModel pModel, char *pAttribute) |
FBConstraint |
|
AnimationNodeInCreate(kReference
pUserId, HFBProperty pProperty) |
FBConstraint |
|
FBBox::AnimationNodeInCreate(kReference
pUserId, char *pName, char *pDataType, bool pIsPublic=false, double
*pMin=NULL, double *pMax=NULL, bool pUserData=false) |
FBBox |
[virtual] |
AnimationNodeInGet() |
FBBox |
[virtual] |
AnimationNodeIsUserData(HFBAnimationNode
pAnimationNode) |
FBBox |
[virtual] |
AnimationNodeNotify(HFBAnimationNode
pAnimationNode, HFBEvaluateInfo pEvaluateInfo, HFBConstraintInfo
pConstraintInfo) |
FBConstraint |
[virtual] |
FBBox::AnimationNodeNotify(HFBAnimationNode
pAnimationNode, HFBEvaluateInfo pEvaluateInfo) |
FBBox |
[virtual] |
AnimationNodeOutCreate(kReference
pUserId, HFBModel pModel, char *pAttribute) |
FBConstraint |
|
FBBox::AnimationNodeOutCreate(kReference
pUserId, char *pName, char *pDataType, bool pIsPublic=false, double
*pMin=NULL, double *pMax=NULL, bool pUserData=false) |
FBBox |
[virtual] |
AnimationNodeOutGet() |
FBBox |
[virtual] |
AnkleHeightCompensation |
FBCharacter |
|
AnkleProximityCompensation |
FBCharacter |
|
BeginChange() |
FBPlug |
|
CharacterExtensions |
FBCharacter |
|
ClassName() |
FBComponent |
[virtual] |
Clone() |
FBCharacter |
[virtual] |
Components |
FBComponent |
|
ConnectAt(HFBPlug
pSrc, int pSrc_DstIndex, HFBPlug pDst, int pDst_SrcIndex,
FBConnectionType pConnectionType=kFBConnectionTypeNone) |
FBPlug |
|
ConnectDst(HFBPlug
pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
FBPlug |
|
ConnectDstAt(int
pSrc_DstIndex, HFBPlug pDst, FBConnectionType
pConnectionType=kFBConnectionTypeNone) |
FBPlug |
|
ConnectSrc(HFBPlug
pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
FBPlug |
|
ConnectSrcAt(int
pDst_SrcIndex, HFBPlug pSrc, FBConnectionType
pConnectionType=kFBConnectionTypeNone) |
FBPlug |
|
ContactBehaviour |
FBCharacter |
|
CopyAnimation() |
FBCharacter |
|
CreateControlRig(bool
pSetFKIK) |
FBCharacter |
|
Deformer |
FBConstraint |
|
DeformerBind(HFBModel
pModel) |
FBConstraint |
[virtual] |
DeformerNotify(HFBModel
pModel, HFBVertex pSrcVertex, HFBVertex pSrcNormal, int pCount,
HFBVertex pDstVertex, HFBVertex pDstNormal) |
FBConstraint |
[virtual] |
DeformerUnBind(HFBModel
pModel) |
FBConstraint |
[virtual] |
Description |
FBConstraint |
|
Disable(HFBModel
pModel) |
FBConstraint |
[virtual] |
DisableObjectFlags(FBObjectFlag
pFlags) |
FBComponent |
|
DisconnectAllDst() |
FBPlug |
|
DisconnectAllSrc() |
FBPlug |
|
DisconnectDst(HFBPlug
pDst) |
FBPlug |
|
DisconnectDstAt(int
pIndex) |
FBPlug |
|
DisconnectSrc(HFBPlug
pSrc) |
FBPlug |
|
DisconnectSrcAt(int
pIndex) |
FBPlug |
|
Enable(HFBModel
pModel) |
FBConstraint |
[virtual] |
EnableObjectFlags(FBObjectFlag
pFlags) |
FBComponent |
|
EndChange() |
FBPlug |
|
EvaluateAnimationNodes(HFBEvaluateInfo
pEvaluateInfo) |
FBBox |
[virtual] |
FBBox(char
*pName, HIObject pObject=NULL) |
FBBox |
|
FBCharacter(char
*pName, HIObject pObject=NULL) |
FBCharacter |
|
FBComponent(HIObject
pObject) |
FBComponent |
|
FBConstraint(char
*pName, HIObject pObject=NULL) |
FBConstraint |
|
FBCreate() |
FBComponent |
[virtual] |
FBDelete() |
FBCharacter |
[virtual] |
FBDestroy() |
FBComponent |
[virtual] |
FBPlug(HIObject
pObject) |
FBPlug |
|
FbxGetObjectSubType() |
FBBox |
[virtual] |
FbxGetObjectType() |
FBBox |
[virtual] |
FbxRetrieve(HFBFbxObject
pFbxObject, kFbxObjectStore pStoreWhat) |
FBConstraint |
[virtual] |
FbxStore(HFBFbxObject
pFbxObject, kFbxObjectStore pStoreWhat) |
FBConstraint |
[virtual] |
Folder |
FBComponent |
|
FreezeSRT(HFBModel
pModel, bool pS, bool pR, bool pT) |
FBConstraint |
[virtual] |
FreezeSuggested() |
FBConstraint |
[virtual] |
GetActiveBodyPart(bool
*pActivePart) |
FBCharacter |
|
GetCharacterize() |
FBCharacter |
|
GetCharacterizeError() |
FBCharacter |
|
GetCtrlRigIndexByModel(HFBModel
pModel) |
FBCharacter |
|
GetCtrlRigModel(FBBodyNodeId
pBodyNodeId) |
FBCharacter |
|
GetCurrentControlSet(bool
pForce=false) |
FBCharacter |
|
GetDst(int
pIndex) |
FBPlug |
|
GetDstCount() |
FBPlug |
|
GetDstType(int
pIndex) |
FBPlug |
|
GetEffectorModel(FBEffectorId
pEffectorId, FBEffectorSetID
pEffectorSetID=FBEffectorSetDefault) |
FBCharacter |
|
GetExternalSolver() |
FBCharacter |
|
GetFloorContactModel(FBFloorContactID
pMemberIndex) |
FBCharacter |
|
GetHIObject()
const |
FBPlug |
[virtual] |
GetIndexByModel(HFBModel
pModel) |
FBCharacter |
|
GetModel(FBBodyNodeId
pBodyNodeId) |
FBCharacter |
|
GetObjectFlags() |
FBComponent |
|
GetObjectStatus(FBObjectStatus
pStatus) |
FBComponent |
|
GetOwned(int
pIndex) |
FBPlug |
|
GetOwnedCount() |
FBPlug |
|
GetOwner() |
FBPlug |
|
GetOwnerCount() |
FBPlug |
|
GetSrc(int
pIndex) |
FBPlug |
|
GetSrcCount() |
FBPlug |
|
GetSrcType(int
pIndex) |
FBPlug |
|
GetTypeId() |
FBComponent |
[virtual] |
GetWrapper() |
FBWrapperHolder |
|
GoToStancePose(bool
pPushUndo=false, bool pIncludeCharacterExtensions=true) |
FBCharacter |
|
HardSelect() |
FBComponent |
|
HasLayout |
FBConstraint |
|
HasObjectFlags(FBObjectFlag
pFlags) |
FBComponent |
|
HipsHeightCompensation |
FBCharacter |
|
HipsTranslationMode |
FBCharacter |
|
InputActor |
FBCharacter |
|
InputCharacter |
FBCharacter |
|
InputType |
FBCharacter |
|
InverseLeftElbow |
FBCharacter |
|
InverseLeftKnee |
FBCharacter |
|
InverseRightElbow |
FBCharacter |
|
InverseRightKnee |
FBCharacter |
|
Is(int
pTypeId) |
FBComponent |
[virtual] |
IsCtrlSetReady() |
FBCharacter |
|
IsParentNodeOffset(FBBodyNodeId
pNodeId) |
FBCharacter |
|
IsPlottingActorToCtrlRig() |
FBCharacter |
|
IsRotationPin(FBEffectorId
pEffectorIndex) |
FBCharacter |
|
IsSDKComponent() |
FBPlug |
|
IsTranslationPin(FBEffectorId
pEffectorIndex) |
FBCharacter |
|
KeyingMode |
FBCharacter |
|
LeftElbowKillPitch |
FBCharacter |
|
LeftKneeKillPitch |
FBCharacter |
|
Live |
FBBox |
|
Lock |
FBConstraint |
|
LongName |
FBComponent |
|
mAllocated |
FBPlug |
|
mCharacterizeError |
FBCharacter |
|
mDummyObject |
FBComponent |
|
mGlobalTypeInfo |
FBPlug |
[protected, static] |
mInternalClassId |
FBComponent |
[static] |
MirrorMode |
FBCharacter |
|
mLocalPtr |
FBComponent |
|
mName |
FBComponent |
[protected] |
mObject |
FBPlug |
[protected] |
MoveSrcAt(int
pIndex, int pAtIndex) |
FBPlug |
|
MoveSrcAt(HFBPlug
pSrc, HFBPlug pAtSrc) |
FBPlug |
|
mSDKComponent |
FBPlug |
[protected] |
Name |
FBComponent |
|
Parents |
FBComponent |
|
PlotAnimation(FBCharacterPlotWhere
pPlotWhere, FBPlotOptions *pPlotOptions) |
FBCharacter |
[virtual] |
PlugDataNotify(FBConnectionAction
pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int
pDataSize=0) |
FBPlug |
[virtual] |
PlugNotify(FBConnectionAction
pAction, FBPlug *pThis, int pIndex, FBPlug *pPlug=NULL,
FBConnectionType pConnectionType=kFBConnectionTypeNone, FBPlug
*pNewPlug=NULL) |
FBPlug |
[virtual] |
PlugStateNotify(FBConnectionAction
pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int
pDataSize=0) |
FBPlug |
[virtual] |
ProcessNamespaceHierarchy(FBNamespaceAction
pNamespaceAction, const char *pNamespaceName, const char
*pReplaceTo=NULL, bool pAddRight=true) |
FBComponent |
|
ProcessObjectNamespace(FBNamespaceAction
pNamespaceAction, const char *pNamespaceName, const char
*pReplaceTo=NULL, bool pAddRight=true) |
FBComponent |
|
PropertyAdd(FBProperty
*Property) |
FBComponent |
[virtual] |
PropertyCreate(char
*pName, FBPropertyType pType, char *pDataType, bool pAnimatable,
bool pIsUser=false, FBProperty *pReferenceSource=NULL) |
FBComponent |
|
PropertyList |
FBComponent |
|
PropertyRemove(FBProperty
*Property) |
FBComponent |
|
ReadyForRetarget() |
FBCharacter |
|
RecordMode |
FBBox |
|
ReferenceAdd(int
pGroupIndex, HFBModel pModel) |
FBConstraint |
|
ReferenceAddNotify(int
pGroupIndex, HFBModel pModel) |
FBConstraint |
[virtual] |
ReferenceGet(int
pGroupIndex, int pItemIndex=0) |
FBConstraint |
|
ReferenceGetCount(int
pGroupIndex) |
FBConstraint |
|
ReferenceGroupAdd(char
*pGroupName, int pMaxItemCount) |
FBConstraint |
|
ReferenceGroupGetCount() |
FBConstraint |
|
ReferenceGroupGetMaxCount(int
pGroupIndex) |
FBConstraint |
|
ReferenceGroupGetName(int
pGroupIndex) |
FBConstraint |
|
ReferenceRemove(int
pGroupIndex, HFBModel pModel) |
FBConstraint |
|
ReferenceRemoveAll() |
FBConstraint |
|
ReferenceRemoveNotify(int
pGroupIndex, HFBModel pModel) |
FBConstraint |
[virtual] |
RemoveAllAnimationNodes() |
FBConstraint |
[virtual] |
RemoveCharacterExtension(HFBCharacterExtension
pExt) |
FBCharacter |
|
ReplaceDstAt(int
pIndex, HFBPlug pDst) |
FBPlug |
|
ReplaceSrcAt(int
pIndex, HFBPlug pSrc) |
FBPlug |
|
ResetProperties(FBCharacterResetProperties
pType) |
FBCharacter |
[virtual] |
RestoreModelState(HFBModel
pModel) |
FBConstraint |
[virtual] |
Retarget(bool
pOnBaseLayer) |
FBCharacter |
|
RightElbowKillPitch |
FBCharacter |
|
RightKneeKillPitch |
FBCharacter |
|
RollSolver |
FBCharacter |
|
SaveModelState(HFBModel
pModel, bool pS, bool pR, bool pT) |
FBConstraint |
[virtual] |
ScaleCompensation |
FBCharacter |
|
Selected |
FBComponent |
|
SelectModels(bool
pSelect, bool pApplyToCharacter, bool pApplyToRig, bool
pApplyToExtensions) |
FBCharacter |
|
SetCharacterizeOff() |
FBCharacter |
|
SetCharacterizeOn(bool
pSetAsBiped) |
FBCharacter |
|
SetExternalSolver(int
pIndex) |
FBCharacter |
|
SetExternalSolver(FBCharacterSolver
*pSolver) |
FBCharacter |
|
SetHIObject(HIObject
pObject, bool pSDKComponent) |
FBComponent |
[virtual] |
SetObjectFlags(FBObjectFlag
pFlags) |
FBComponent |
|
SetObjectStatus(FBObjectStatus
pStatus, bool pValue) |
FBComponent |
|
SetupAllAnimationNodes() |
FBConstraint |
[virtual] |
ShoulderCorrection |
FBCharacter |
|
Snap |
FBConstraint |
|
SnapSuggested() |
FBConstraint |
[virtual] |
SwapSrc(int
pIndexA, int pIndexB) |
FBPlug |
|
SyncMode |
FBCharacter |
|
TypeInfo |
FBComponent |
[static] |
UniqueName |
FBBox |
|
Weight |
FBConstraint |
|
WriteReference |
FBCharacter |
|
~FBComponent() |
FBComponent |
[virtual] |
~FBPlug() |
FBPlug |
[virtual] |