Clips represents media, at a specific time, for a specific duration, in a track.
See samples: AudioTrackSetupTool.py, PrintClipNamesAndStartStopFrames.py.
Public Member Functions |
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FBStoryClip (FBComponent pClipObject, FBStoryTrack pTrack, FBTime pTime) | |
Constructor. |
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FBStoryClip (str pFilePath, FBStoryTrack pTrack, FBTime pTime) | |
Constructor. |
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FBStoryClip | Clone () |
Clone the clip. |
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bool | ExportToFile (str pOutputFile) |
ExportToFile. |
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FBDelete () | |
Virtual FBDelete function. |
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GetAffectedAnimationNodes (FBArrayTemplate< HFBAnimationNode > pAffectedAnimationNodes, FBComponent pClipObject) | |
GetAffectedAnimationNodes. |
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GetAffectedObjects (FBArrayTemplate< HFBComponent > pAffectedObjects) | |
GetAffectedObjects. |
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Match () | |
Match. |
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FBTime | Move (FBTime pDelta, bool pForce=True) |
Move. |
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FBTime | MoveTo (FBTime pTime, bool pForce=True) |
MoveTo. |
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FBStoryClip | Razor (FBTime pTime) |
Razor. |
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Public Attributes |
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bool | AutoLoop |
Read Write Property: If true, clip
will automatically loop |
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FBColor | Color |
Read Write Property: Color of the
clip. |
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bool | Ghost |
Read Write Property: Show ghosts
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bool | GhostModel |
Read Write Property: Show ghost of
models |
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bool | GhostPivot |
Read Write Property: Show ghost of
match object |
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bool | GhostTravelling |
Read Write Property: Show ghost of
clip vector or traveling node |
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bool | Loop |
Read Write Property: If true, loop
clip's animation |
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FBVector3d | LoopTranslation |
Read Write Property: Animation clip's
loop translation. |
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FBTime | MarkIn |
Read Write Property: Start time
inside the clip. |
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FBTime | MarkOut |
Read Write Property: Stop time inside
the clip. |
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FBTime | Offset |
Read Write Property: First loop time
offset. |
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FBListPivot | Pivots |
List: Pivots models (Generally, only
one model is necessary) |
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FBTimeSpan | PostBlend |
Read Write Property: Start/Stop time
of the post-blend phase. |
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FBTimeSpan | PreBlend |
Read Write Property: Start/Stop time
of the pre-blend phase. |
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FBVector3d | Rotation |
Read Write Property: Animation clip's
rotation offset. |
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float | Scale |
Read Write Property: Animation clip's
scaling (some don't support this property) |
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FBTime | ShotActionStart |
Read Write Property: If not in locked
shot mode (time discontinuity enabled), this time can be different
from the Clip->Start property. |
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FBTime | ShotActionStop |
Read Write Property: If not in locked
shot mode (time discontinuity enabled), this time can be different
from the Clip->Start property. |
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FBVideo | ShotBackplate |
Read Write Property: The backplate
used for that specific shot. |
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FBCamera | ShotCamera |
Read Write Property: The camera used
for that specific shot. |
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FBVideo | ShotFrontplate |
Read Write Property: The frontplate
used for that specific shot. |
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bool | ShowBackplate |
Read Write Property: Enable/Disable
the shot backplate. |
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bool | ShowFrontplate |
Read Write Property: Enable/Disable
the shot frontplate. |
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FBStoryClipShowGhostMode | ShowGhostClipMode |
Read Write Property: Show the ghost
depending on the time. See FBStoryClipShowGhostMode
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FBStoryClipSolveMode | SolvingMode |
Read Write Property: Solve Modes for
story character clips. See FBStoryClipSolveMode
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float | Speed |
Read Write Property: Speed of the
clip. |
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FBTime | Start |
Read Write Property: Start time of
the clip local to its track. |
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FBTime | Stop |
Read Write Property: Stop time of the
clip local to its track. |
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FBVector3d | Translation |
Read Write Property: Animation clip's
translation offset. |
FBStoryClip | ( | FBComponent | pClipObject, | |
FBStoryTrack | pTrack, | |||
FBTime | pTime | |||
) |
Constructor.
pClipObject | Object (media data) for the clip. | |
pTrack | The track in which we create the clip. | |
pTime | Time where the clip should begin. |
FBStoryClip | ( | str | pFilePath, | |
FBStoryTrack | pTrack, | |||
FBTime | pTime | |||
) |
Constructor.
pFilePath | Media file path to create clip with. | |
pTrack | The track in which we create the clip. | |
pTime | Time where the clip should begin. |
FBStoryClip Clone | ( | ) |
Clone the clip.
ExportToFile.
Export animation clip to disk file.
pOutputFile | Output file path name. |
FBDelete | ( | ) |
GetAffectedAnimationNodes | ( | FBArrayTemplate< HFBAnimationNode > | pAffectedAnimationNodes, | |
FBComponent | pClipObject | |||
) |
GetAffectedAnimationNodes.
Get the list of animation nodes affected by this story clip, for a specific object.
pAffectedAnimationNodes | Array of affected animation nodes, will be filled by the function. | |
pClipObject | The object for which we search for affected animation nodes. |
GetAffectedObjects | ( | FBArrayTemplate< HFBComponent > | pAffectedObjects | ) |
Match | ( | ) |
Match.
Match the animation clip with the specified pivot property.
Move.
Move the clip of a delta offset.
pDelta | Delta time to apply to the clip. | |
pForce | Force clip to find the nearest position if the move fail. |
MoveTo.
Move the clip to the specified time.
pTime | Time where to put the clip. | |
pForce | Force clip to find the nearest position if the move fail. |
FBStoryClip Razor | ( | FBTime | pTime | ) |
Razor.
Cut (razor) the clip at the specified time.
pTime | Time where to cut. This time is local to the track, not to the clip. |
Read Write Property: Show ghost of models
Read Write Property: Show ghost of match object
Read Write Property: Show ghost of clip vector or traveling node
Read Write Property: Animation clip's loop translation.
FBListPivot Pivots |
List: Pivots models (Generally, only one model is necessary)
Read Write Property: Start/Stop time of the post-blend phase.
Read Write Property: Start/Stop time of the pre-blend phase.
Read Write Property: Animation clip's rotation offset.
Read Write Property: If not in locked shot mode (time discontinuity enabled), this time can be different from the Clip->Start property.
Read Write Property: If not in locked shot mode (time discontinuity enabled), this time can be different from the Clip->Start property.
Read Write Property: The backplate used for that specific shot.
Read Write Property: The camera used for that specific shot.
Read Write Property: The frontplate used for that specific shot.
Read Write Property: Enable/Disable the shot backplate.
Read Write Property: Enable/Disable the shot frontplate.
Read Write Property: Show the ghost depending on the time. See FBStoryClipShowGhostMode
Read Write Property: Solve Modes for story character clips. See FBStoryClipSolveMode
Read Write Property: Animation clip's translation offset.