A box is a fundamental building block in the application architecture. All animatable elements derive in some way from the main box class (either by deriving directly or owning a box).
Public Member Functions |
|
FBBox (str pName) | |
Constructor. |
|
bool | AnimationNodeDestroy (FBAnimationNode pAnimationNode) |
Destroy an animation node. |
|
FBAnimationNode | AnimationNodeInGet () |
Get the (IN/OUT) animation node for this
box. |
|
bool | AnimationNodeIsUserData (FBAnimationNode pAnimationNode) |
Is the animation node user data? |
|
FBAnimationNode | AnimationNodeOutGet () |
Get the (IN/OUT) animation node for this
box. |
|
Public Attributes |
|
bool | Animatable |
Read Write Property: Is the box
animatable. |
|
bool | Live |
Read Write Property: Is live?
|
|
bool | RecordMode |
Read Write Property: Is recording?
|
|
str | UniqueName |
internal Unique name. |
bool AnimationNodeDestroy | ( | FBAnimationNode | pAnimationNode | ) |
Destroy an animation node.
pAnimationNode | Handle to the animation node to be destroyed. |
FBAnimationNode AnimationNodeInGet | ( | ) |
Get the (IN/OUT) animation node for this box.
bool AnimationNodeIsUserData | ( | FBAnimationNode | pAnimationNode | ) |
Is the animation node user data?
pAnimationNode | Handle to the animation to be queried. |
FBAnimationNode AnimationNodeOutGet | ( | ) |
Get the (IN/OUT) animation node for this box.
Read Write Property: Is the box animatable.
Read Write Property: Is recording?
internal Unique name.