
A box is a fundamental building block in the application architecture. All animatable elements derive in some way from the main box class (either by deriving directly or owning a box).
Public Member Functions |
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| FBBox (str pName) | |
| Constructor. |
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| bool | AnimationNodeDestroy (FBAnimationNode pAnimationNode) |
| Destroy an animation node. |
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| FBAnimationNode | AnimationNodeInGet () |
| Get the (IN/OUT) animation node for this
box. |
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| bool | AnimationNodeIsUserData (FBAnimationNode pAnimationNode) |
| Is the animation node user data? |
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| FBAnimationNode | AnimationNodeOutGet () |
| Get the (IN/OUT) animation node for this
box. |
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Public Attributes |
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| bool | Animatable |
| Read Write Property: Is the box
animatable. |
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| bool | Live |
| Read Write Property: Is live?
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| bool | RecordMode |
| Read Write Property: Is recording?
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| str | UniqueName |
| internal Unique name. |
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| bool AnimationNodeDestroy | ( | FBAnimationNode | pAnimationNode | ) |
Destroy an animation node.
| pAnimationNode | Handle to the animation node to be destroyed. |
| FBAnimationNode AnimationNodeInGet | ( | ) |
Get the (IN/OUT) animation node for this box.
| bool AnimationNodeIsUserData | ( | FBAnimationNode | pAnimationNode | ) |
Is the animation node user data?
| pAnimationNode | Handle to the animation to be queried. |
| FBAnimationNode AnimationNodeOutGet | ( | ) |
Get the (IN/OUT) animation node for this box.
Read Write Property: Is the box animatable.
Read Write Property: Is recording?
internal Unique name.
1.5.3