Go to: Synopsis. Flags. Return value. Related. Python examples.
ikSystem(
[object]
, [allowRotation=boolean], [autoPriority=boolean], [autoPriorityMC=boolean], [autoPrioritySC=boolean], [list=boolean], [snap=boolean], [solve=boolean], [solverTypes=boolean])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
ikSystem is undoable, queryable, and editable.
The ikSystem command is used to set the global snapping flag for handles
and set the global solve flag for solvers. The standard edit (-e) and
query (-q) flags are used for edit and query functions.
allowRotation, autoPriority, autoPriorityMC, autoPrioritySC, list, snap, solve, solverTypes
Flag can appear in Create mode of command
|
Flag can appear in Edit mode of command
|
Flag can appear in Query mode of command
|
Flag can have multiple arguments, passed either as a tuple or a list.
|
[string]
connectJoint, ikHandle, ikHandleDisplayScale, ikSolver, ikSystemInfo, insertJoint, joint, jointCluster, jointDisplayScale, jointLattice, mirrorJoint, removeJoint, removeJoint
import maya.cmds as cmds
# Prints out the solver execution order
#
cmds.ikSystem( q=True, ls=True )
# Moves solver on position 2 to position 1 in
# the execution order list ( zero based index )
#
cmds.ikSystem( e=True, ls=(1, 0) )