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Synopsis

polySubdivideFacet [-constructionHistory boolean] [-divisions int] [-mode int] [-name string]

polySubdivideFacet is undoable, queryable, and editable.

Subdivides a face into quads or triangles.
In quad mode, a center point is introduced at the center of each face and midpoints are inserted on all the edges of each face. New faces (all quadrilaterals) are built by adding edges from the midpoints towards the center.
In triangle mode, only the center point is created; new faces (all triangles) are created by connecting the center point to all the existing vertices of the face.
Default : one subdivision step in quad mode (polySubdFacet -dv 1 -m 0;)

Flags

constructionHistory, divisions, mode, name
Long name (short name) [argument types] Properties
-divisions(-dv) int createqueryedit
This number specifies how many times to recursively subdivide the selected faces. For example, with divisions set to 3 in quad mode, each initial quadrilateral will be recursively subdivided into 4 subfaces 3 times, yielding a total of 4 * 4 * 4 = 64 faces.
C: Default is 1.
Q: When queried, this flag returns an int.

In query mode, this flag needs a value.

-mode(-m) int createqueryedit
The subdivision mode.
0: subdivision into quads
1: subdivision into triangles
C: Default is 0.
Q: When queried, this flag returns an int.

In query mode, this flag needs a value.

-name(-n) string create
Name the resulting object.
-constructionHistory(-ch) boolean createquery
Turn the construction history on or off (where applicable).
Q: When queried, this flag returns an int.

In query mode, this flag needs a value.


Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can be used more than once in a command

Return value


string The node name.

Related

polyAppend, polyAppendVertex, polyBevel, polyChipOff, polyCreateFacet, polyExtrudeEdge, polyExtrudeFacet, polySmooth, polySplit, polySplitVertex, polySubdivideEdge, polyTriangulate

MEL examples

polyPlane -n plg -w 10 -h 10 -sx 1 -sy 3;
//<I>quads</I>
polySubdivideFacet -dv 2 plg.f[0]; // becomes 16 quads.
//<I>triangles</I>
polySubdivideFacet -dv 1 -m 1 plg.f[2]; // becomes 4 triangles