polySmooth is undoable, queryable, and editable.
Smooth a polygonal object. This command works on polygonal objects
or faces.
Long name (short name) |
[argument types] |
Properties |
-continuity(-c)
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float
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This flag specifies the smoothness parameter. The minimum value of 0.0
specifies that the faces should only be subdivided. Maximum value of 1.0 smooths
the faces as much as possible.
C: Default is 1.0
Q: When queried, this flag returns a float.
In query mode, this flag needs a value.
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-divisions(-dv)
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int
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This flag specifies the number of recursive smoothing steps.
C: Default is 1.
Q: When queried, this flag returns an int.
In query mode, this flag needs a value.
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-keepBorder(-kb)
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boolean
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If on, the border of the object will not move during smoothing operation.
C: Default is "on".
Q: When queried, this flag returns an int.
In query mode, this flag needs a value.
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-keepSelectionBorder(-ksb)
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boolean
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If true, vertices on border of the selection will not be modified.
C: Default is false.
Q: When queried, this flag returns a boolean.
In query mode, this flag needs a value.
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-keepHardEdge(-khe)
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boolean
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If true, vertices on hard edges will not be modified.
C: Default is false.
Q: When queried, this flag returns a boolean.
In query mode, this flag needs a value.
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-keepTessellation(-kt)
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boolean
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If true, the object will be tessellated consistently at each frame.
If false, non-starlike faces will be triangulated before being
subdivided, to avoid self-overlapping faces.
C: Default is true.
Q: When queried, this flag returns a boolean.
Common flags
In query mode, this flag needs a value.
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-name(-n)
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string
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Name the resulting object.
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-constructionHistory(-ch)
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boolean
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Turn the construction history on or off (where applicable).
Q: When queried, this flag returns an int.
In query mode, this flag needs a value.
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