Go to: Synopsis. Flags. Return value. Related. MEL examples.
polyPoke [-constructionHistory boolean] [-localTranslate linear linear linear] [-localTranslateX linear] [-localTranslateY linear] [-localTranslateZ linear] [-name string] [-translate linear linear linear] [-translateX linear] [-translateY linear] [-translateZ linear] [-worldSpace boolean]
face selection
polyPoke is undoable, queryable, and editable.
Introduces a new vertex in the middle of the selected face,
and connects it to the rest of the vertices of the face.
constructionHistory, localTranslate, localTranslateX, localTranslateY, localTranslateZ, name, translate, translateX, translateY, translateZ, worldSpace
Flag can appear in Create mode of command
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Flag can appear in Edit mode of command
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Flag can appear in Query mode of command
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Flag can be used more than once in a command
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string (The node name)
polySubdivideFacet
// To poke all the faces of a polyCube...
//
polyCube -w 1 -h 1 -d 1 -sx 1 -sy 1 -sz 1 -ax 0 1 0 -tx 1 -ch 1 -n pCube;
polyPoke -ch 1 pCube.f[0:5];
// To poke all the faces of a polyCube, and pull the
// new vertices by one unit along the face normal
//
polyCube -w 1 -h 1 -d 1 -sx 1 -sy 1 -sz 1 -ax 0 1 0 -tx 1 -ch 1 -n pCubePull;
polyPoke -ltx 0 -lty 0 -ltz 1 -ch 1 pCubePull.f[0:5];