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polyPoke(
face selection
, [constructionHistory=boolean], [localTranslate=[linear, linear, linear]], [localTranslateX=linear], [localTranslateY=linear], [localTranslateZ=linear], [name=string], [translate=[linear, linear, linear]], [translateX=linear], [translateY=linear], [translateZ=linear], [worldSpace=boolean])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
polyPoke is undoable, queryable, and editable.
Introduces a new vertex in the middle of the selected face,
and connects it to the rest of the vertices of the face.
constructionHistory, localTranslate, localTranslateX, localTranslateY, localTranslateZ, name, translate, translateX, translateY, translateZ, worldSpace
Long name (short name) |
[argument types] |
Properties |
name(n)
|
string
|
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|
Name the resulting object.
|
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constructionHistory(ch)
|
boolean
|
|
|
Turn the construction history on or off (where applicable).
|
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localTranslate(lt)
|
[linear, linear, linear]
|
|
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translate the new vertex in the local face coordinate.
|
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localTranslateX(ltx)
|
linear
|
|
|
translate the new vertex in the local face coordinate along X.
|
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localTranslateY(lty)
|
linear
|
|
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translate the new vertex in the local face coordinate along Y.
|
|
localTranslateZ(ltz)
|
linear
|
|
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translate the new vertex in the local face coordinate along Z.
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translate(t)
|
[linear, linear, linear]
|
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translate the new vertex in the world space.
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translateX(tx)
|
linear
|
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translate the new vertex in the world space along X.
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translateY(ty)
|
linear
|
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translate the new vertex in the world space along Y.
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translateZ(tz)
|
linear
|
|
|
translate the new vertex in the world space along Z.
|
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worldSpace(ws)
|
boolean
|
|
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This flag specifies if the operation has to be performed
in the world space or not.
|
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Flag can appear in Create mode of command
|
Flag can appear in Edit mode of command
|
Flag can appear in Query mode of command
|
Flag can have multiple arguments, passed either as a tuple or a list.
|
string (The node name)
polySubdivideFacet
import maya.cmds as cmds
# To poke all the faces of a polyCube...
#
cmds.polyCube( w=1, h=1, d=1, sx=1, sy=1, sz=1, ax=(0, 1, 0), tx=1, ch=1, n='pCube' )
cmds.polyPoke( 'pCube.f[0:5]', ch=1 )
# To poke all the faces of a polyCube, and pull the
# new vertices by one unit along the face normal
#
cmds.polyCube( w=1, h=1, d=1, sx=1, sy=1, sz=1, ax=(0, 1, 0), tx=1, ch=1, n='pCubePull' )
cmds.polyPoke( 'pCubePull.f[0:5]', ltx=0, lty=0, ltz=1, ch=1 )