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Synopsis

polyPoke( face selection , [constructionHistory=boolean], [localTranslate=[linear, linear, linear]], [localTranslateX=linear], [localTranslateY=linear], [localTranslateZ=linear], [name=string], [translate=[linear, linear, linear]], [translateX=linear], [translateY=linear], [translateZ=linear], [worldSpace=boolean])

Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.

polyPoke is undoable, queryable, and editable.

Introduces a new vertex in the middle of the selected face, and connects it to the rest of the vertices of the face.

Flags

constructionHistory, localTranslate, localTranslateX, localTranslateY, localTranslateZ, name, translate, translateX, translateY, translateZ, worldSpace
Long name (short name) [argument types] Properties
name(n) string create
Name the resulting object.
constructionHistory(ch) boolean create
Turn the construction history on or off (where applicable).
localTranslate(lt) [linear, linear, linear] create
translate the new vertex in the local face coordinate.
localTranslateX(ltx) linear create
translate the new vertex in the local face coordinate along X.
localTranslateY(lty) linear create
translate the new vertex in the local face coordinate along Y.
localTranslateZ(ltz) linear create
translate the new vertex in the local face coordinate along Z.
translate(t) [linear, linear, linear] create
translate the new vertex in the world space.
translateX(tx) linear create
translate the new vertex in the world space along X.
translateY(ty) linear create
translate the new vertex in the world space along Y.
translateZ(tz) linear create
translate the new vertex in the world space along Z.
worldSpace(ws) boolean create
This flag specifies if the operation has to be performed in the world space or not.

Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can have multiple arguments, passed either as a tuple or a list.

Return value


string (The node name)

Related

polySubdivideFacet

Python examples

import maya.cmds as cmds

# To poke all the faces of a polyCube...
#
cmds.polyCube( w=1, h=1, d=1, sx=1, sy=1, sz=1, ax=(0, 1, 0), tx=1, ch=1, n='pCube' )
cmds.polyPoke( 'pCube.f[0:5]', ch=1 )

# To poke all the faces of a polyCube, and pull the
# new vertices by one unit along the face normal
#
cmds.polyCube( w=1, h=1, d=1, sx=1, sy=1, sz=1, ax=(0, 1, 0), tx=1, ch=1, n='pCubePull' )
cmds.polyPoke( 'pCubePull.f[0:5]', ltx=0, lty=0, ltz=1, ch=1 )