In this lesson you learned how to:
- Use to create an nParticle system.
- Create passive collision objects to contain your nParticles.
- Adjust the Nucleus solver’s attribute to suit the scale of your simulation.
- Adjustattributes to set the volume and fluidity characteristics of your liquid nParticles.
You can continue to adjust the attributes, such as and , to create liquid simulations of thicker substances such as oil, mud, or lava.
- Create and play back nParticle caches.
- Convert your nParticle object to a polygon mesh.
- Optimize the appearance of your nParticle output mesh using attributes such as , , and .
- Assign mental ray shaders to your nParticle output mesh.
- Render a single frame of your nParticle simulation using the mental ray for Maya renderer.
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