Applying reference tweaks

 
 
 

Now that you have a tweaked animation for your zombie, you can apply it to your graveyard scene.

To apply the tweaked zombie shuffle

  1. In the Outliner, select any of the referenced zombies, such as zombieShuffleRN2, in your scene.
    NoteIf the zombie is currently loaded as its proxy, change it back to its original reference by right-clicking it in the Reference Editor (File > Reference Editor) and selecting Proxy > Reload Proxy as > Original.
  2. -click and select Reference > Assign Offline File from the menu that appears.

    The File Browser appears.

  3. Navigate to the folder where you previously stored the edit file and select armTweak1.editMA, then click Assign Offline File.
    Note

    If you cannot find the file, make sure the Files of type field at the bottom of the file browser is set to Offline Edit Ascii.

    A new armTweak1RN reference node appears in the Outliner.

  4. Play the scene.

    The zombie now shuffles with the same alterations you made in the previous steps.

You can toggle between the old default animation and your new tweaked animation by unloading and reloading the armTweak1.editMA file. To do this, in the Outliner, -click armTweak1RN reference node and select Reference > Unload file or Reference > Reload file from the menu that appears.

You can also apply the tweaked animation to any or all of the other zombies using the method above. If you were so inclined, you could also create additional shuffle variations and apply them all to the same zombie, then unload or reload their reference nodes to quickly toggle between them.

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