Set up a source character
To set up a source character
- In Maya, open a new scene ().
- Select to open the window.
- In the Import section of theStart pane, click .
The window opens to the tab.
- Import the dunk1.ma example file. (-click the file and select from the menu that appears.)
This loads the dunk1 character (named MocapExample by default) into your scene.
- Close the window and zoom out in the workspace (if necessary) until you can see the dunk1 character in the scene.
- Select > and rename the character as DunkSource.
- Open the tab and note that the DunkSource character already has a valid skeleton definition.
Maya's basic mocap examples are located in the root folder (C:/Program Files/Autodesk/Maya2014/presets/mocap/examples/) and already have a HumanIK skeleton definition that can be used to retarget animation onto your HumanIK defined characters.
Set up a target character
To set up a target character
- In the , select from the menu to open the Start pane.
- In the Import section of theStart pane, click .
The opens to the tab.
- Import the BBallPlayer.ma example file (-click the file and select from the menu that appears.)
This loads the BBallPlayer character into your scene. This character will be your target character, receiving retargeted animation.
- Close the and select BBall_Player from the menu.
- Click > and rename the character as DunkTarget.
Retarget from the source to the target character
To retarget from the source character to the target character
- In the , select the target character (DunkTarget) from the menu.
- Select the source character (DunkSource) from the menu.
The target character snaps to match the position of the source character, and retargeting controls appear in the tab.
To see the retargeted result clearly, DunkTarget needs to be offset from DunkSource.
- With DunkTarget selected as the current character, click the Reference cell in the retargeting interface.
- Select the Move Tool from the Toolbox.
A move manipulator icon appears over DunkTarget's Reference object in the scene. Drag the manipulator until both characters are no longer overlapping.
TipIn the panel menu, select and to give the characters a more realistic look.
- Play back the animation to view the retargeting result.
In the next section you learn how to adjust the retargeted animation to account for size discrepancies between your source
and target characters.
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