Now that you have your unfolded UVs, you need to export them so that you can draw a texture on them. You can do this by taking
a snapshot of your UV layout.
To export a UV snapshot
- -click the torso in the perspective view and select from the marking menu.
- Drag-select all the UVs on the torso.
- In the , use the and to transform the mesh so that it fits inside the upper-right square of the .
- -click the torso in the perspective view and select .
- Select the torso.
- In the , select .
The options window appears.
- Click the button.
The file browser appears.
- Navigate to GettingStarted2014LessonData\UVMapping and enter the name torso_UVs.
- Click .
- Set to .
- Click .
Maya creates a file named torso_UVs.iff in the Getting Started folder. If you open this file, you can see the exported UV
mesh.
You can now open this file using an external image editor and paint your texture using the mesh as a guide.
Note
If your image editing software does not support Maya .iff images, you can change the image format in the UV Snapshot options
window and then export the file again.
Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License