In this lesson you learned how to incorporate assets into a scene.
- You can use an existing template to define an asset.
- You can autobind attributes to publish them according to the template.
- You can manually bind attributes to an asset.
- You can swap one asset for another.
- You can reference assets into a scene and instance them multiple times.
- You can create proxy assets to stand in for referenced assets.
- You can import additional assets to dress the scene.
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