In this lesson you learned how to unfold a UV mesh so that you can create a texture for a complex organic mesh.
- You can divide a mesh into parts for texturing.
- You can create a planar mapping of UVs.
- You can apply a basic checker texture to find problem areas.
- You can cut UV edges in obscure areas to create a seam for unfolding.
- You can pin a UV and unfold a mesh in all directions or constrained to a single direction.
- You can partially unfold a UV mesh with the .
- You can relax UVs to fix problem areas.
Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License