The nCloth Advanced Techniques tutorial demonstrates a workflow for simulating high resolution clothing mesh using nCloth. In this tutorial, two lower resolution versions of a high resolution mesh clothing are converted to nCloth and then simulated. Using a wrap deformer, the nCloth objects become influence objects for the high resolution mesh clothing, which then behaves the same as the simulated nCloth. Using this workflow, you can quickly create animated behaviors unique to simulated cloth using high resolution meshes.
This tutorial describes methods for identifying problem areas in your nCloth simulations and explains how to resolve simulation issues, such as inaccurate collisions and self collisions, which often lead to interpenetrations between colliding objects. Inaccurate collisions are at play when the components participating in collisions do not accurately detect the presence of other participating components. This can happen when simulating models with complex geometry. It also explains the importance of setting key Nucleus solver attributes early in the simulation process to ensure better results in more complex nCloth simulations. When simulating complex models, the default solver settings often need to be adjusted to optimize your nCloth.
Use of any data from The Spine in this tutorial is courtesy of the National Film Board of Canada.
This workflow is useful for, but not limited to, the following scenarios:
The nCloth Advanced Techniques tutorials assume that you have a familiarity with nCloth in your Maya scenes, and have completed the nCloth tutorials from the Getting Started with Maya sections of Maya Help. This chapter includes the following lessons:
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