Maya export
 
 
 

The Maya export function allows you to create a Maya Ascii file (*.ma) to import all MatchMover’s 3D geometry into Maya software versions 2.0 and later. All 3D geometry is exported as such, and mobile points are animated.

The generated file includes:

Depending on your default Maya preferences parameters, you may need to adjust your viewport settings in order to display the textured sequence:

  1. Apply shader using Shading > Smooth Shade All.
  2. Texture sequence using Shading > Hardware Texturing.

You can now look through the tracked camera using Panels > Perspective > rzCamera1.

Create or import some scene objects and lights and set their positions using the predefined locators transformations, then render some preview images with Render > Render into New Window.

For more information about Maya camera and image planes, refer to “Maya User Guide.”