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Exporting REALVIZ Ascii Point Tracks (.rz2)
Importing and exporting
SOFTIMAGE|3D export
Maya export
The Maya export function
allows you to create a Maya Ascii file (*.ma) to import all MatchMover’s
3D geometry into Maya software versions 2.0 and later. All 3D geometry
is exported as such, and mobile points are animated.
The generated file includes:
- A root object called rzGroup that
you can use to move the entire scene exported from MatchMover.
- A camera object with animated transformation,
focal length and clipping planes (the clipping planes are initialized
to bind the reconstructed points cloud. You may need to modify them
if you add some objects to the scene).
- All 3D objects in the project.
- An image plane, eventually undistorted,
attached to the camera with a size and coverage initialized to assure
the right matching between the camera aperture and the tracked sequence.
- A set of locators for each reconstructed
point track.
- Presets for render resolution.
- Synchronized cameras with their respective
image planes in case of a MOCAP project.
Depending on your default
Maya preferences parameters, you may need to adjust your viewport
settings in order to display the textured sequence:
- Apply shader using Shading > Smooth Shade
All.
- Texture sequence using Shading
> Hardware Texturing.
You can now look through
the tracked camera using Panels > Perspective > rzCamera1.
Create or import some
scene objects and lights and set their positions using the predefined
locators transformations, then render some preview images with Render
> Render into New Window.
For more information
about Maya camera and image planes, refer to “Maya User Guide.”