The main goal of the matchmoving is to compute both the camera motion and the scene. If you know some of the properties of a scene, because you took measurements, or you have some constraints, you may know the 3D coordinates of some points of the scene. Instead of letting MatchMover compute their 3D coordinates, you can set them before the computation. Setting these “3D Survey points” has several advantages:
A minimum of four survey points is required to define the coordinate system. You can either set these coordinates manually or use one of your 3D object vertex coordinates.
Setting survey points manually
Setting survey points using elastics
You can create a survey point simply by using a 3D object vertex.
In a 3D View, select the object. Drag the vertex to a position on the background image or an existing track point to make a link. You can then fine-tune its 2D position by clicking in the Magnifier window.
A new survey point is created with coordinates mapped on the 3D object’s selected vertex. The mappings can be edited in the Parameters Window. See Setting survey points manually.