Go to the source code of this file.
Namespaces |
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namespace | mi |
namespace | mi::shader_v3 |
Classes |
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class | mi::shader_v3::Subdivision34 |
Subdivision34 class. More... |
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struct | mi::shader_v3::Subdivision34::Face |
face data structure for triangles and quads
m_vertices contains either 3 or 4 indices into the vector spaces.
use get_vector to access the positions, textures etc using the
vertex indices. m_material is the material tag for the given face.
More... |
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class | mi::shader_v3::Access_subdivision34 |
Subdivision34 access class. Provides
access to Subdivision34 as defined above. More... |
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Typedefs |
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typedef Access_subdivision34 | mi::shader_v3::Subdivision34_access |
Typedef for backwards compatibility.
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This file provides interfaces that allow interaction with sds34 subdivision surfaces.
shader_sds34.h is included by mi_shader_if.h, which in turn is included from shader.h if the shader is compiled as C++ code. A shader does not need to include this file directly.
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mental images GmbH