mi::shader_v3::Subdivision34::Face Struct Reference
face
data structure for triangles and quads m_vertices contains either 3
or 4 indices into the vector spaces. use get_vector to access the
positions, textures etc using the vertex indices. m_material is the
material tag for the given face.
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#include <shader_sds34.h>
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of all members.
Detailed Description
face data structure for triangles and quads m_vertices contains
either 3 or 4 indices into the vector spaces. use get_vector to
access the positions, textures etc using the vertex indices.
m_material is the material tag for the given face.