A vertex
loop is a path of vertices that are connected in sequence
by their shared edges. For example, if you select one vertex on
a sphere, a loop selection selects all of the vertices along the
same line of latitude or longitude on the sphere by selecting each
successive vertex that is adjacent to the selected face.
Vertex loop selections
let you select several vertices across a polygon mesh without having
to select each vertex individually.
There are several options
for selecting a vertex loop on a polygonal mesh in Maya. You can
select:
- A vertex loop that fully traverses a
polygonal mesh (closed loop)
- A vertex loop that partially traverses
a polygonal mesh (open loop)
To select a vertex loop on a polygonal
mesh
- In the scene view, press over a polygon mesh and select Vertex from
the context sensitive marking menu.
- Select one vertex in the vertex loop
you want to select.
- +
double-click a vertex connected to an adjacent edge in the direction
you want the vertex loop.
All the vertices along
the same line are selected.
To select a partial vertex
loop on a polygonal mesh
- In the scene view, press over a polygon mesh and select Vertex from
the context sensitive marking menu.
- Select one vertex in the vertex loop
you want to select.
- +
double-click a non-adjacent vertex on the same line of longitude
or latitude.
All the vertices between
the two vertices are selected.
NoteYou can re-use vertices
from previous loop selections as the first selected vertex of another
loop selection. You can use this technique to select multi-directional
vertex loops.