A face loop is
a path of polygon faces that are connected in sequence by their shared
edges. For example, if you select one face on a sphere, a loop selection selects
all of the faces along the same line of latitude or longitude on
the sphere by selecting each successive face that is adjacent to
the selected face.
Face loop selections
let you select several faces across a polygon mesh without having
to select each face individually.
There are several options
for selecting a face loop on a polygonal mesh in Maya. You can select:
- A face loop that fully traverses a polygonal
mesh (closed loop)
- A face loop that partially traverses
a polygonal mesh (open loop)
To
select a face loop on a polygonal mesh
- In the scene view, press over a polygon mesh and select Face from
the context sensitive marking menu.
- Select one face in the face loop you
want to select.
- +
double-click an adjacent face in the direction you want the face
loop.
All the faces along the
same line are selected.
To select a partial face loop on
a polygonal mesh
- In the scene view, press over a polygon mesh and select Face from
the context sensitive marking menu.
- Select one face in the face loop you
want to select.
- +
double-click a non-adjacent face on the same line of longitude or
latitutde.
All the faces between
the two faces are selected.
NoteYou can re-use faces
from previous loop selections as the first selected face of another
loop selection. You can use this technique to select multi-directional
face loops.