This tab lets you create a skeleton and Control
Rig for your HIK characters.
- Character
-
Lets you select the current
character from a list of HIK characters in the scene.
- Name
-
Displays and lets you
rename the current HIK character.
- New
-
Click to create a new
HIK character and a default skeleton. By default, the new character
is named HIKCharacterNoden, where n is a sequential number.
By default, the skeleton
is created with joints named according to the HIK naming conventions.
To modify the default skeleton, you can edit the joint setup using
the options in the Skeleton Generator tab. You
can also adjust the position and rotation of joints in the scene view.
NoteWhen you create a
character using the Characterize tab, you cannot
create a skeleton for that character using the Skeleton
Generator tab.
- Delete
-
Deletes the current HIK
character.
- Save Edits
-
Click to save the current
position and rotation of the skeleton to the SkeletonGenerator node. If
you are adjusting the skeleton position but have not yet created
a Control Rig, you must click Save Edits to
save changes to the skeleton node before saving your file.
- Mirror Left -> Right
-
As you adjust the position
and rotation of joints in the scene view, click to mirror adjustments from
the left side of the skeleton to the right side.
NoteEnsure that you only
edit the left side of the skeleton before clicking Mirror
Left -> Right. Mirroring is always applied from the
left side of the skeleton to the right.
- Reset
-
Click to reset the Skeleton
Generator tab to the default settings.
- Create Rig
-
Click to create a default
Control Rig for the HIK character.
- Export Template
-
Click to open the Export
Template window and save an HIK Skeleton Template file.
This saves the skeletal structure information and the joint translation
information of the current skeleton as a text file. You can then
reload that information to apply to other skeletons using the Import
Template button. See
Import or export an HIK Skeleton Template.
- Import Template
-
Click to open the Import
Template window and load an HIK Skeleton Template file
you exported earlier.
- Character Scale
-
Enter a value or use
the slider to scale the default HIK skeleton.
- Spine Count
-
Enter the number of spine
joints you want. The default is 3, maximum 10.
- Neck Count
-
Enter the number of neck
joints you want. Default 1, maximum 10.
- Shoulder Count
-
Enter the number of shoulder
joints you want. Default 1, maximum 2.
- Roll-Bones
-
Set whether you want
the skeleton to have any of the following roll bones:
- Upper-Arms
- Lower-Arms
- Upper-Legs
- Lower-Legs
See also
Roll-Bones.
- Hips Translation
-
You can split the translation
and rotation of your character’s pelvis between two different joints
by specifying a HipsTranslation joint in addition to the Hips joint.
By default, the HipsTranslation joint will control the translation
of your character’s hips and the Hips joint will control the rotation
of your character’s hips.
- Fingers
-
Set whether you want
the skeleton to have any of the following finger joints:
- Index
- Middle
- Ring
- Pinky
- Thumb
- Extra Finger
- Finger Joints Count
-
Set how many joints you
want in each finger. Default 3, maximum 3.
- Extras
-
Set whether you want
any of the following extra joints in the hands:
- Finger-Base
- In-Hand Joints
- Toes
-
Set whether you want
the skeleton to have any of the following toe joints:
- Index
- Middle
- Ring
- Pinky
- Big Toe
- Foot Thumb
- Toes Joints Count
-
Set how many joints you
want in each toe. Default 3, maximum 3.
Extras
Set whether you want
any of the following extra joints in the feet: