Skeleton Generator tab
 
 
 

This tab lets you create a skeleton and Control Rig for your HIK characters.

Character

Lets you select the current character from a list of HIK characters in the scene.

Name

Displays and lets you rename the current HIK character.

New

Click to create a new HIK character and a default skeleton. By default, the new character is named HIKCharacterNoden, where n is a sequential number.

By default, the skeleton is created with joints named according to the HIK naming conventions. To modify the default skeleton, you can edit the joint setup using the options in the Skeleton Generator tab. You can also adjust the position and rotation of joints in the scene view.

NoteWhen you create a character using the Characterize tab, you cannot create a skeleton for that character using the Skeleton Generator tab.
Delete

Deletes the current HIK character.

Save Edits

Click to save the current position and rotation of the skeleton to the SkeletonGenerator node. If you are adjusting the skeleton position but have not yet created a Control Rig, you must click Save Edits to save changes to the skeleton node before saving your file.

Mirror Left -> Right

As you adjust the position and rotation of joints in the scene view, click to mirror adjustments from the left side of the skeleton to the right side.

NoteEnsure that you only edit the left side of the skeleton before clicking Mirror Left -> Right. Mirroring is always applied from the left side of the skeleton to the right.
Reset

Click to reset the Skeleton Generator tab to the default settings.

Create Rig

Click to create a default Control Rig for the HIK character.

Export Template

Click to open the Export Template window and save an HIK Skeleton Template file. This saves the skeletal structure information and the joint translation information of the current skeleton as a text file. You can then reload that information to apply to other skeletons using the Import Template button. See Import or export an HIK Skeleton Template.

Import Template

Click to open the Import Template window and load an HIK Skeleton Template file you exported earlier.

Character Scale

Enter a value or use the slider to scale the default HIK skeleton.

Spine Count

Enter the number of spine joints you want. The default is 3, maximum 10.

Neck Count

Enter the number of neck joints you want. Default 1, maximum 10.

Shoulder Count

Enter the number of shoulder joints you want. Default 1, maximum 2.

Roll-Bones

Set whether you want the skeleton to have any of the following roll bones:

  • Upper-Arms
  • Lower-Arms
  • Upper-Legs
  • Lower-Legs

See also Roll-Bones.

Hips Translation

You can split the translation and rotation of your character’s pelvis between two different joints by specifying a HipsTranslation joint in addition to the Hips joint. By default, the HipsTranslation joint will control the translation of your character’s hips and the Hips joint will control the rotation of your character’s hips.

Fingers

Set whether you want the skeleton to have any of the following finger joints:

  • Index
  • Middle
  • Ring
  • Pinky
  • Thumb
  • Extra Finger
Finger Joints Count

Set how many joints you want in each finger. Default 3, maximum 3.

Extras

Set whether you want any of the following extra joints in the hands:

  • Finger-Base
  • In-Hand Joints
Toes

Set whether you want the skeleton to have any of the following toe joints:

  • Index
  • Middle
  • Ring
  • Pinky
  • Big Toe
  • Foot Thumb
Toes Joints Count

Set how many joints you want in each toe. Default 3, maximum 3.

Extras

Set whether you want any of the following extra joints in the feet:

Related topics