When posing with FBIK, your can transform your FBIK effectors to create body part-level poses. This is similar to posing your characters with IK handles. See Posing skeletonsand IK handles.
When animating with FBIK, you can key your character’s FBIK effectors and input joints to create IK animation. These keys are placed on the FBIK effectors and their FK joints, not the input skeleton’s joints. You can also key your FBIK effectors’ Reach values to set the amount of IK for your effectors. See Reach Mode.