FBIK Body Parts
 
 
 

Each of your character’s FBIK effectors and FK joints are a member of a body part that corresponds to an existing limb or structure in your character’s body. When animating with FBIK, you can then set keys on the FBIK effectors and input joints in a body part to animate your character’s limbs.

Body part membership

Body parts FK joints FBIK effectors

Hips

Hips

HipsEff

Spine

Spine

Spine1-Spine9

NeckEff

SpineEff

Head

Neck

Neck1-Neck9

Head

HeadEff

Arms

Shoulder (clavicle)

Arm (shoulder)

UpArmRoll (upper arm roll)

ForeArm (elbow)

ForeArmRoll (lower arm roll)

Hand (wrist)

FingerBase

ArmEff

ForeArmEff

HandEff

FingerBaseEff

Legs

UpLeg (hips)

UpLegRoll (upper leg roll)

Leg (knee)

LegRoll (lower leg roll)

Foot (ankle)

ToeBase (ball of foot)

UpLegEff

LegEff

FootEff

ToeBaseEff

Fingers

Each finger is a body part

Each finger tip has an effector

Toes

Each toe is a body part

Each toe tip has an effector