Each of your character’s
FBIK effectors and FK joints are a member of a body part that
corresponds to an existing limb or structure in your character’s body.
When animating with FBIK, you can then set keys on the FBIK effectors and
input joints in a body part to animate your character’s limbs.
Body part membership
Body parts |
FK joints |
FBIK effectors |
Hips
|
Hips
|
HipsEff
|
Spine
|
Spine Spine1-Spine9
|
NeckEff SpineEff
|
Head
|
Neck Neck1-Neck9 Head
|
HeadEff
|
Arms
|
Shoulder (clavicle) Arm (shoulder) UpArmRoll (upper arm
roll)
ForeArm (elbow) ForeArmRoll (lower arm
roll)
Hand (wrist) FingerBase
|
ArmEff ForeArmEff HandEff FingerBaseEff
|
Legs
|
UpLeg (hips) UpLegRoll (upper leg
roll)
Leg (knee) LegRoll (lower leg roll) Foot (ankle) ToeBase (ball of foot)
|
UpLegEff LegEff FootEff ToeBaseEff
|
Fingers
|
Each finger is a body
part
|
Each finger tip has an effector
|
Toes
|
Each toe is a body part
|
Each toe tip has an effector
|