How do I animate my characters
with full body IK?
To animate
with full body IK, you need to do the following:
- Pose your character’s body parts by translating
and rotating their FBIK effectors or input joints
- Set your character’s FBIK Key
Mode (Selected, Body Part, or All) and Reach Mode (Simple,
FK, or IK)
- Set keys on the FBIK effectors or input
joints you posed with
Animate > Set Key or
the Set Key hotkey (s key).
Warning
- For
Animate > Set Key or
the Set Key hotkey (s key) to work with FBIK, Set FullBodyIK
keys needs to be on in Animate
> Set Key > .
- You cannot use Autokey when
animating with FBIK.
NoteIf you use Key Selected
to set FBIK keys on your character, only the currently selected
objects’ (FBIK effectors or FK joints) keys are loaded in the Time Slider
when Body Part Autoload is off. Therefore, you can easily desynchronize
your FBIK Input and FK skeletons when editing FBIK keys set with
Key Selected in the Time Slider. For FBIK to work properly, your
Input and FK skeletons need to be always synchronized.
When editing FBIK keys
set with Key Selected in the Time Slider,
you need to select the FBIK effectors and/or their
corresponding FK joints on which the keys reside so that you are
editing all the appropriate FBIK keys
in the Time Slider. This will keep your Input and FK skeletons synchronized.
Pose characters with full
body IK
To
pose your character with full body IK, you need to transform your
character’s FBIK effectors (for IK type behavior) and input joints
(for FK type behavior) while pinning and unpinning your effectors
when needed. See
Pin and unpin your character’s effectors.
You can also use auxiliary
pivots and floor contacts for your characters to aid and enhance
their FBIK poses. See
Create auxiliary pivots and
Create floor contacts for your character’s hands and feet.
NoteKey
Mode: Body Part isolates posing of
your character to individual limbs or body parts. For example, if Body
Part is the current Key Mode for
your biped character, and you translate the RightHandEff, then the
new pose of your character’s right arm does not affect or change
the poses of any of its other limbs.
Key FBIK effectors and
joints
Setting the Key
Mode and Reach Mode for your FBIK keys
determines where your FBIK keys are placed on your character and
whether your character’s FBIK animation is more FK or more IK at
any given point during its animation.
When animating your character
with FBIK, you can select the Key and Reach modes
for your keys from the FBIK marking menu or the
Animate > Set Full Body IK Keys window.
Warning
- For
Animate > Set Key or
the Set Key hotkey (s key)
to work with FBIK, Set FullBodyIK keys needs to be on in Animate
> Set Key > .
- You cannot use Autokey when
animating with FBIK.
To set FBIK keys
- Pose your character.
- Select an appropriate Reach
Mode for your character. See
Reach Mode.
- The IK mode sets the Reach channel
values for your FBIK effectors to 1 and makes sure they are keyed
when you set your FBIK keys. IK mode sets that your effectors are
completely controlled by IK.
- The FK mode sets the Reach channel
values for your FBIK effectors to 0 and makes sure they are keyed
when you set your FBIK keys. FK mode disables your effectors’ IK;
allowing the underlying FK skeleton’s joints to drive your character’s
animation.
- The Simple Key mode
does not set the Reach channel values of the
keyed FBIK effectors; the Reach values
do not change and are not keyed.
- Select the desired Key
Mode for your character. See
Key Mode.
- The Selected mode
sets keys on the input joints and FBIK effectors you select.
- The Body Part mode
sets keys on the FBIK effector’s and input joints of your character’s
body parts.
- The All mode
sets keys on the FBIK effectors and input joints of your entire character.
- Select the FBIK effectors or input joints
you want to key and select
Animate > Set Key or
press s (the Set Key hotkey) to set keys on them.
Note
- FBIK works the best when you have synchronized
keys on the FK skeleton and FBIK effectors. You can only set
synchronized keys with
Animate > Set Full Body IK Keysor
when
Animate > Set Key > >
Set FullBodyIK keys is on.
- You can set advanced options in your
FBIK solution to enhance and refine your character’s poses and animation.
See
hikHandle.