A binding set creates a mapping
of node attributes to published names in the template file. When
you apply the template to another asset in Maya, you can then use
the Autobind feature to automatically
publish and bind the attributes to that asset based on the binding
set.
To create a binding set
- Publish the attributes that you want
included in your binding set to your asset.
- Open the Asset Editor (
Assets
> Asset Editor).
- In the Asset Editor,
select the asset and click the Pin Asset icon .
- Select
Template
> Create Binding Set.
Maya adds binding set
information to the template.
NoteIf you have published
names that are not bound to published attributes, the binding set
maps them to a placeholder value.
You can update the binding
set at any time with additional published attributes or names.
To update a binding set
- Publish any additional attributes or
names to the asset.
- In the Asset Editor,
select
Template
> Update Binding Set.
Maya updates the binding
set in the template file.
You can remove a binding
set from a template by selecting
Template
> Remove Binding Set.