Window > General Editors
> Asset Editor
The Asset
Editor displays asset information in a two panel window.
The left panel shows scene assets in an Outliner view,
while the right panel shows published attributes and nodes.
The Asset
Editor has two modes of operation. In Select Asset mode,
you can quickly traverse from asset to asset and show individual
asset’s node contents and attributes.
In Pinned Asset mode,
you can publish or unpublish attributes in the left panel and bind
and unbind attributes in the right panel. You can also create Views
and Binding Sets.
You can switch between
these modes by selecting an asset and clicking the Pin Asset icon .
In the left panel, a
selected attribute appears highlighted and. In the right panel,
a selected attribute appears with an arrow icon.
Outline (Select Asset mode)
To... |
Do this |
Switch to Pinned Asset mode |
Select an asset in the left panel, then click the Pin
Asset icon .
|
Expand or collapse the level under a node |
Click the plus or minus icon
next to the node’s name.
|
Expand all levels under
a node
|
+ click
the plus icon
next to the node’s name.
|
Show or hide the attributes
on a node
|
Click the plus ( ) or
minus ( ) icon
next to the node’s name.
You can further expand
multi-value attributes.
|
Re-order nodes in the
hierarchy
|
-drag
the node to a new place in the hierarchy.
|
Move a node from one asset to another |
-drag
the node in one asset onto another asset.
|
Make a node a child of
another node
|
-drag
the node onto the node you want to be its parent.
|
Search for a specific node |
Enter the full or partial name of the node you are sourcing
for in the text field and press .
|
Outline (Pinned Asset mode)
NoteYou can select multiple
published names or attributes by
+ clicking
them.
Asset Editor buttons
Asset
Editor buttons control how attributes are published or
bound.
- Pin/Unpin Asset
-
Pins a selected asset
for editing. The Asset Editor changes to Pinned
Asset mode, and only the selected asset displays in the left panel.
Its published bound and unbound attributes display for editing in
the right panel.
Click the icon again
to unpin the currently selected asset and return to Select Asset
mode. When in Select Asset mode, all assets display in the left
panel while the right panel is empty.
- Select
-
Selects a published name
in the right panel. The select icon appears in three colors.
Green indicates the published
name comes from the assigned template.
Yellow indicates there
is a template assigned to the asset, but the selected published
name does not originate from it.
Red indicates there is
no template assigned to the asset.
- Publish
-
Publishes the selected
attribute to the lowest level asset that encapsulates it. The attribute
is bound to a default published name that matches the attribute
name.
If an identical published
name already exists on the asset, your new published name will have
a number appended to it.
- Publish As...
-
Publishes the selected
attribute to the lowest level asset encapsulating it. The attribute
is bound to a published name of your choice.
- Unpublish
-
Unbinds the selected
attribute from its published name and removes the published name
from the asset. You can only unpublish attributes whose names are
not derived from an assigned template.
- Unbind selected
-
Unbinds all selected
published names from their corresponding attributes.
- Publish Name
-
Creates a published name
on the asset without binding an attribute to it.
- Unpublish Name
-
Removes a published name
from the asset.
You can only remove published
names that are unbound and do not originate from an assigned template.
- Rename Published Name
-
Renames a published name.
You can only rename published
names for attributes and nodes that do not originate from an assigned
template.
- Refresh
-
- Bind / Unbind
-
Binds or unbinds the
selected attribute from its corresponding published name.
Asset Editor menu bar
For information on the Display and Show menus,
see the
Outliner.
For information on the Asset menu,
see
Assets.
For information on Transfer
Attribute Values, see
Edit > Transfer Attribute Values.
Template menu
The Template menu
in the Asset Editor gives you all
of the options for creating and assigning templates to your assets.
NoteThe Template menu
is only available when you are in Pinned Asset mode.
The Template menu
contains the following options:
- Assign
-
Lets you select and assign
a template to the currently pinned asset.
- Unassign
-
- Save
-
Saves the published names
from the pinned asset to the template file. See
Save an asset template.
NoteTo prevent other
users of your template from overwriting the template file using Template >
Save, it is recommended that you write protect your template
files.
- Save As
-
- Autobind Asset
-
Automatically publishes
and binds published names in the template to attributes in the asset based
on a binding set. This option is only available if the current template
has a valid binding set.
By default, Autobind
Asset only considers unbound published names.
- Autobind All
-
When turned on, the Autobind
Asset command considers all published names (both bound
and unbound).
- Force
-
When turned on, the Autobind
Asset command completely enforces the template’s binding
set so that the resulting asset matches it. If a match is not found
in the binding set for an existing published name, Maya forcibly
unbinds it.
- Create Binding Set
-
Creates binding set entries
in the current template based on the asset’s current published attributes.
- Update Binding Set
-
Updates the binding set
entries for the currently assigned template with the asset’s current published
attributes.
- Remove Binding Set
-
Removes all binding set
entries from the current template.
- Reload
-
View menu
The View menu
in the Asset Editor gives you all
of the options for creating customized asset layouts.
Before working with views,
you must create a template for your asset. For more information
on creating asset templates, see
Create an asset template.
After you add a view
to the template, you can edit the template file to change the view
layout. For more information on customizing views, see
Customize a template view.
NoteThe View menu
is only available when you are in Pinned Asset mode.
The View menu
contains the following options:
- Mode
-
Lets you select from
two default layouts, or use a custom view layout of the asset’s
attributes. Select from the following options:
- Flat
-
Displays the asset’s
published attribute names in a list. This is a default view that
does not use the template.
- Use Template
-
Displays the asset’s
published attribute names based on its current template. When Use Template is
selected, you can select a custom view from the View
> Name menu item.
- Group by Node
-
Displays the asset’s
published attribute names in groups based on the node to which they
are bound. This is a default view that does not use the template.
- Name
-
Lets you select from
a list of available template views. This option is only available
when the View Mode is set to Use
Template.
If the template has no
views defined, or if you set the Name to None,
the published attributes display in the order they are defined in
the template.
- Add
-
Adds a new view to the
assigned template based on default options. The new view is named viewName by default. See
Add a view to an asset template.
- Name
-
Lets you enter a name
for the view. This is the name that will display in the View
> Name list in the Asset Editor and
in the View Name field in the Attribute
Editor.
- Sync asset to template
-
When on, Maya adds to
the template any published names from the asset that are not yet saved
to the template. Any added names are included in the new view.
- Save Template
-
When on, the template
is saved to the template file on disk with the new view included.
When off, the new view is added internally, but the template file
is not saved.
- Switch to new view
-
When on, the right panel
of the Asset Editor will update to
display the asset with the newly created custom view organizing
the published attribute names.
- Expand Compounds
-
Sets whether compound
attributes are included in the view definition as individual entries.
This affects how the view will display the attributes in Maya’s
windows and editors.
When on, child attributes
are included in the view individually, and they display with independent
interface controls.
For example, individual
sliders and value fields will display for translateX, translateY,
and translateZ.
When Expand
Compounds is off, child attributes are not individually
listed in the view. The parent attribute (with its children) is displayed
using a group control.
- Layout Mode
-
Lets you select
Flat or
Group by Node as
the original layout of published names in the new view.
After the view is added
to your template, you can edit the template to change its layout.
See
Customize a template view.