Deforming a high-res sphere
with a low-res sphere
In this short example, you will use a low-resolution
sphere to deform a high-resolution sphere.
To create high-res sphere
- Create a NURBS sphere with the default
options, except set Sections to 40 and Spans to
20.
To create low-res sphere
- Create a NURBS sphere with the default
options, except set Radius to 3.
The low-res sphere surrounds
the high-res sphere, whose resolution is five times that of the
low-res sphere.
To create wrap deformer
- Select the high-res sphere, and then
select the low-res sphere.
- Select
Create Deformers > Wrap.
The low-res sphere is
now a wrap influence object. To find out more about creating wrap
deformers, see
Creating wrap deformers.
To create wrap deformation effects
- Select some of the CVs of the low-res
sphere and move them.
The high-res sphere deforms
in response to the changes to the other sphere’s CVs.
- Switch to object selection mode, keeping
the low-res sphere selected.
In the Channel
Box, note the sphere’s two new channels: Dropoff and Wrap
Samples.
- Set Dropoff to
20.
The deformation becomes
more pronounced.
If you’d like to experiment
further with Dropoff and Wrap
Samples, see
Editing NURBS wrap influence object channels.
To create a plane
- Create a NURBS plane with all the default
options, except set Width to 20, Length to 20, U Patches to 20,
and V Patches to 20.
To create cones
- Create five NURBS cones with all default
options. Arrange them on the plane as follows:
- Group all the cones together.
To create a wrap deformer
- Select the plane, then select the cones
group.
- Select
Create Deformers > Wrap.
To deform plane by moving cones
- Move, rotate, or scale the cones to deform
the plane.
You can create a wide
variety of deformation effects just by manipulating the cones.
To edit deformation effects
- Experiment with each cone’s Dropoff channel.
For more information
on the Dropoff and Wrap
Samples channels, see
Editing NURBS wrap influence object channels.
- In the Channel Box,
note that the wrap deformer node (wrap1) is listed in the OUTPUTS
for the cones and in the INPUTS for the plane. Select the wrap deformer
node. Experiment with wrap1’s Weight Threshold channel,
which can provide sharper or smoother deformation effects.
For more information
on the wrap deformer channels, see
wrap.
Note that you can also
move the plane away from or into the influence of the cones. You
could create an animation in which the plane goes through a deformation
when it gets close to the cones.