Creating a wrap deformer includes creating
the objects you want to use as wrap influence objects, setting creation
options, and then creating the wrap deformer.
WarningYou should avoid
changing the number of a deformable object’s points (for example,
CVs, vertices, or lattice points) after you create a deformer. Changing
the number of points can lead to unexpected deformation effects.
Try to be sure you are happy with the deformable object’s topology
before you begin using deformers. You might want to save a copy
of the object in case you want to do further modeling later. You
should also avoid changing the number of a wrap influence object’s
points (CVs or vertices) after you create a wrap deformer.
Before you create a wrap
deformer, you need to create the objects you want to use as wrap
influence objects. (For more information, see the previous section.)
Note that the time required
to create a wrap deformer can vary depending on the resolution of
the wrap influence object(s). The resolution can also affect the
deformation calculation time as you manipulate the wrap deformer.