In this lesson you learned
               how to: 
            
            
               - Use Fill Object to
                  create an nParticle system.
               
- Create passive collision objects to contain
                  your nParticles.
               
- Adjust the Nucleus solver’s Space
                     Scale attribute to suit the scale of your simulation.
               
-  Adjust Liquid Simulation attributes
                  to set the volume and fluidity characteristics of your liquid nParticles.
                  You can continue to adjust
                     the Liquid Simulation attributes,
                     such as Liquid Radius Scale and Viscosity,
                     to create liquid simulations of thicker substances such as oil,
                     mud, or lava.
                   
- Create and play back nParticle caches.
               
- Convert your nParticle object to a polygon
                  mesh.
               
- Optimize the appearance of your nParticle
                  output mesh using Output Mesh attributes such
                  as Threshold, Mesh
                     Smooth Iterations, and Motion Streak.
               
- Assign mia_material_x mental
                  ray shaders to your nParticle output mesh.
               
- Render a single frame of your nParticle
                  simulation using the mental ray for Maya renderer.