In this lesson you learned
how to:
- Use Fill Object to
create an nParticle system.
- Create passive collision objects to contain
your nParticles.
- Adjust the Nucleus solver’s Space
Scale attribute to suit the scale of your simulation.
- Adjust Liquid Simulation attributes
to set the volume and fluidity characteristics of your liquid nParticles.
You can continue to adjust
the Liquid Simulation attributes,
such as Liquid Radius Scale and Viscosity,
to create liquid simulations of thicker substances such as oil,
mud, or lava.
- Create and play back nParticle caches.
- Convert your nParticle object to a polygon
mesh.
- Optimize the appearance of your nParticle
output mesh using Output Mesh attributes such
as Threshold, Mesh
Smooth Iterations, and Motion Streak.
- Assign mia_material_x mental
ray shaders to your nParticle output mesh.
- Render a single frame of your nParticle
simulation using the mental ray for Maya renderer.